Forum Replies Created

Page 146 of 149
  • Andy Neil

    December 19, 2009 at 6:08 pm in reply to: Spinning Globe in Motion

    Clone the group. Turn off the original, and scale the clone.

    Andy

  • Andy Neil

    December 12, 2009 at 7:28 pm in reply to: Track Point something

    Here’s what I’d do:

    Create a null object. Basically a small shape like a square or circle. Add the Motion Path behavior to it. Change the path shape to geometry and add your paint stroke or line as the path shape. This will force the null to follow the same path as the write on to your arrow.

    Then apply the track points behavior to your text bubble and use the null shape as the source. Make sure to turn off the null so it doesn’t appear in your scene.

    As you may or may not know, you can limit which points in your text bubble are affected by the track points behavior. By default, they all are, but all you have to do to limit this is (with the behavior selected) CMD+click on the points you don’t want to move. They will turn blue in the canvas.

    Here is a link to a sample project in case my explanation wasn’t clear enough.

    423_trackpointsbehavior.motn.zip

    Hope this helps.

    Andy

  • Andy Neil

    December 12, 2009 at 6:35 pm in reply to: Region Selectors in Motion

    But to fade in individual words, you’ll probably want to use the sequence text behavior.

    Andy

  • Andy Neil

    December 12, 2009 at 6:23 pm in reply to: Graphic card dilemma

    Why do you need 2 gfx cards?

  • Andy Neil

    December 3, 2009 at 12:51 am in reply to: 3D is not being 3D

    How funny. I saw the rasterization too, but for the life of me I couldn’t figure out what was causing it.

    Andy

  • Andy Neil

    November 26, 2009 at 4:11 am in reply to: creep after settling

    You said that you used the throw behavior, but also that you used keyframes. Which is it? There is no need to use keyframes with the throw behavior since it’s very nature is to move an object. Don’t use keyframes at all. Simply adjust the beginning and end of your throw to determine where it starts and stops and adjust the velocity. That’s all there is to that behavior.

    Andy

  • Andy Neil

    November 25, 2009 at 1:29 am in reply to: Seeing Through Layers in 3D

    What behavior did you apply?

    Andy

  • Andy Neil

    November 25, 2009 at 1:26 am in reply to: Help with Particles

    If you want the drops to fall faster, increase the amount of gravity. If you want them to fall slower, decrease the amount of gravity.

    If you want the rain drops to fall at different rates, well, then Sir Isaac Newton would like to have a word with you.

    You can also raise the emitter so that it’s quite a bit off screen and the drops have reached terminal velocity before they show up in the frame. Also, make sure there is some randomness to the birth rate of your emitter so that it doesn’t look so uniform.

    Andy

  • Andy Neil

    November 25, 2009 at 1:06 am in reply to: Highlight Word/Sentence in Text

    An alternate method would be to clone your newspaper layer. Then drop the opacity of the original layer to make it dim. Use the mask shape to create your “highlight” on the clone layer and add a fade in/out behavior.

    Andy

  • Andy Neil

    September 22, 2009 at 2:13 am in reply to: orbiting arrows effect in Motion 4

    Build your arrow with the shape tool. Use the replicator to get many of them and also to arrange them in a circular orbit. Use a viewpoint camera and move it’s anchor point to the center of the replicator’s radius.

    Andy

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