Forum Replies Created

Page 139 of 149
  • Andy Neil

    June 22, 2010 at 6:48 pm in reply to: PC QT issues

    DV is an interlaced codec. It’s not going to play well on a computer. You should convert your project to progressive and use a codec like H264. Unless of course, this is going to tape or is being played out to a TV.

    Andy

  • Andy Neil

    June 10, 2010 at 10:36 pm in reply to: Animating Waves

    You can turn off the background. Twirl open the group and uncheck the Grid.

    Andy

  • Andy Neil

    June 9, 2010 at 9:35 pm in reply to: Rusty – Drop Zone Assistance Needed

    I think they did it that way so you could have different videos in each box if you wanted. however, if the other boxes were clones of the original drop box, then you’d only have to drop the piece of video in once. Something to think about if you want to rebuild the template for your own use.

    Andy

  • Andy Neil

    June 9, 2010 at 4:13 pm in reply to: Motion 4 Slow

    Are your particles really large or complicated? There are a few tricks I use when working with particles, especially large numbers of particles.

    One trick is to lower the number of particles by a factor of 10 or more while I’m working to get the animation right. Then crank up the number as I’m ready to export.

    Also, make sure that your particles don’t have a life past the length of your project. It takes longer to do the figuring and you never see the result.

    If applicable, checking fixed resolution on your group may help if your particles are flying off frame. That way, Motion doesn’t have to calculate their position off frame.

    And if you are using a complicated shape or image or video for your particle, replace it temporarily with a simple one until you’re ready to export, or else at the bottom of the emitter controls, you can choose to view particles as either: points, lines or wireframes.

    Having said all that, something’s not right to me. I use a stock card in my Mac Pro, and I don’t think I’ve ever really had a problem generating 500 particles. True, it doesn’t play in real time, but I’m not forced to use the methods above unless, I’m using video or large images as a source.

    Andy

  • Andy Neil

    June 8, 2010 at 5:37 pm in reply to: Media moves when anchor point is moved

    Not sure what you’re doing wrong, but if you follow Mark’s suggestion and use the anchor point tool in the canvas, you should be able to move it without affecting the relative position of the group in the scene or the layers inside the group.

    Here’s a quick video demonstration of what Mark’s saying.

    Moving Anchor Point

  • Andy Neil

    June 8, 2010 at 4:55 pm in reply to: Letters Jumping?

    What is your render quality set to when you are exporting? I’ve seen that issue before when the grow behavior has been applied to text. Instead, try using the Move behavior and adjusting the text’s Z axis.

    Andy

  • Andy Neil

    June 7, 2010 at 5:24 pm in reply to: How can I add shadows to these particles?

    I know you’ve got this figured out, but I thought I’d add a tip for the future. Instead of using a particle emitter, create your crowd with the replicator instead. Then, using a sequence replicator behavior, you can cause some of the replicates to have an opacity of 0. You may need to apply several sequence replicators, but I had the same issue awhile back and that’s how I solved it.

    Andy

  • Andy Neil

    June 7, 2010 at 5:12 pm in reply to: Any cure for projects getting corrupted?

    That I don’t understand. Motion paths don’t have a scale value. They are just that, paths. What exactly changed scale? A layer? Was it video, or image, or generator? Was it created inside Motion, or in another application?

    Andy

  • Andy Neil

    June 1, 2010 at 6:51 pm in reply to: Any quick way to turn text outlines into paths?

    You could try using Illustrator to create the text and then using Motionsmarts Illustrator layer to Motion shape script. That might work.

    Andy

  • Wow, you’re right, Mark. I guess it reverts because even though the motion path is applied, the object is not in motion. Luckily I found a work around for the OP.

    Gareth,

    Go to the end of the motion behavior (SHIFT+O) and note the rotation of the object at that point. Then advance one frame (where the snap to motion stops working) and type in that number into the rotation field.

    The snap/motion behavior overrides the rotation to a layer while it’s in motion, so all you need to do is make sure that the rotation that the object reverts to once it stops moving is the same as it is at the end of the motion.

    Sounds confusing, but it’s really simple to do.

    Andy

Page 139 of 149

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy