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How can I add shadows to these particles?
I’m working in Motion 3.
What I’ve done is to use some of the supplied content files and modified them. I grabbed the Demographic People project, where cute little guys with abstract body shapes and ball-shaped heads in different colors pop into place to build a crowd, as a camera move sweeps across the crowd.
I replaced the actual abstract-looking demogram figure as the particle source with the .mov file of “people”, also from the content section of Motion 3, and tweaked the frame hold rate so the crowd spawns in an apropriate and random-looking way. So far, so good. Now the file works the same as original, but the shapes look like real people silhouettes.
The original camera move looks pretty good with this. But my popping people seem flat because they don’t cast a shadow of any kind, not even a drop shadow. A control panel for that doesn’t even appear in the inspector. I’m guessing something about my particle source being a .mov file is the reason for that? Is there a work-around I can apply to the particle generator that would give each particle a shadow?
I’d also like an opinion or suggestion on another part of this project I won’t get to ’til later.
Later in the spot, I’m going to keyframe a crane-like move of the camera (Johnny LaRue would be impressed) to swoop up and look down on the crowd of particle people, to reveal they are standing on a giant client logo on the “floor”. What I’m looking for is a way to mask out or modify the particle emitter to leave an empty “donut hole” in the center of that crowd, so that the logo is less obscured by the figures. I don’t have a good idea yet of what the best strategy is to cut a “hole” in an emitted particle crowd like that.
Any hints?
As always, thanks for everyone’s input.






