Forum Replies Created

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  • Hi,

    From my experience, it’s better to use sequences, instead of video.
    The main reason is, you get better resolusion in result, and you have the control over its use in the Animation tab (have you tried going into the movie’s BitMap Shader/Animate tab – in the material where you link to the movie) and hit Calculate?)
    Video is always les reliable than sequences, and you can always prepare the videos and convert them as JPG sequences in After Effects.
    All you have to do later in C4D is to go to the Material editor, use for example the color option, click on texture/load image – search for the sequence and load the first of the images (mostly starts with the name of the sequence with numbers 0000) than a window will pop up asking you to save the image as texture of your project, hit “NO” or else you won’t be able to calculate the animation. Than go to the BitMap Shader/Animate tab hit calculate, and there you go.

    Hope I helped
    Andy

  • Andy Henik

    December 22, 2014 at 11:41 am in reply to: Cinema 4D R13: Thrausi Falling Text

    Fear friend,

    To my knowledge thrausy is a destruction tool, that works with the dynamics module in Cinema 4D. For what I can understand, it works only one way. However you can always ask the guy’s from Nitro4D, who created this plugin. Maybe they can give you a better answer than me.
    If you find the solution for this problem, I’d be interested to know too.
    For what its worth, there is a plugin from GreyScaleGorilla called “Transform”. It is not a free plugin, it costs about 199$ but it might pay off if you have use of this plugin very often.
    heres a link: https://store.greyscalegorilla.com/

    Hope I helped
    alio3d

  • Andy Henik

    June 27, 2014 at 10:54 am in reply to: render engine simulate the real world for cinema 4d

    If I may,
    No 3d Render engine can give you the final results you see in the movies. It is a combination between 3d Render and Video editing/ compositing tools. If you use Cinema 4D, I recommand you to use Adobe After Effects, since they have a combining workflow. Keep in mind that you also need some Plugins for Adobe After Effects, to achieve the final results. nothing comes cheep, nor the time neither the software. It all comes up to how much money and Time you want to spend on your project.

    Kind regards
    Andy

  • Hi there,

    You can create a polygon object as indication for the surface you want to cover. Make sure you give it enough polygons, to receive the result you desire, but don’t overdo. this object will later be hidden from the camera.
    Than create one object you want to be as part of the frost. Put it under a Mograph cloner modifier.
    In the cloner modifier set the mode from Linear to Object.
    Drag than the polygon object as indication for the surface into the object menu.
    You can change the distribution from Vertex to Polygon if you prefer.
    Keep the cloner selected and go to mograph ( list on top of the software window) via Effector select Plain.
    In the plain effector menu go to he Parameter menu and set the possition to 0 on XYZ, go to scale, select Uniform scale and in the scale menu write -1. Than go to falloff and change the shape settings from infinite to linear. Change orientation to what ever suits your needs (for example if it is a window, select +Y, so the frost object will disappear depending where your effector is, but when the effector is draged down, it reveals the frost object)
    No select the cloner object again (by selecting the cloner object and choosing a new effector, it automatically is connected to the cloner. If you do not do so, you will have to drage every new chosen effector into the Effectors window of the cloner) than go again to the Mograph menu amnd under effectors select Random.
    You can play with the parameters the same way like the plain effector, but including possition this time.
    Put the random effector under the plain effector and by using the plain effector as the leader of the animation, make keyframes from up to down in the desired time you want.

    Hope I helped
    Andy

  • Andy Henik

    March 19, 2014 at 5:31 pm in reply to: nitroblast

    If you read the manual of the plugin, and there are tons of tutorials on the web, you can see that nitroblast works only with polygon objects. You have to convert your objects and connect them as one object. You cannot break groups under a null or spline objects. Hope I helped.
    Andy

  • Andy Henik

    February 12, 2014 at 11:15 pm in reply to: Video as background in Cinema 4D loose quality

    Hi,

    I actually like to work the other way around. Placing the video footage in Cinema as indication for output in after effects, and than I connect the composition with the BG in after effects. That way I don’t loose quality. I also must keep in mind, Cinema is no Video comp tool, even though it gives you the option to use it like this. But after effects is.
    Since you already did the tracking part, it should be no problem for you to import the rendered output into the background scene in after effects.
    Hope I helped
    Kind Regards
    Andy

  • Hi,

    The way I see it, the camera does the floating effect, which is easy to do by keyframing the camera movement.
    Even if the template is not based on a camera movement, it is easier to do with camera movement, since the floating effect is not so complex.
    The rotating of the text is a normal rotating animation, and the camera does all the fly in fly out and the floating effect is by using easylie overlaping keyframes, which are controlable in the FCurve window.

    Hope that helped
    Andy

  • Andy Henik

    February 2, 2014 at 6:40 pm in reply to: Recommend any good free plugins?

    Nitro4D has some very good and useful plugins, many for free and others to purchase, but highly recommanded.

    Kind Regards
    Andy

  • Andy Henik

    January 26, 2014 at 9:26 am in reply to: Dark Frames using GI…

    Is it possible for you to upload the file? Even only with simple primitives, I would like to take a look if you don’t mind.

    Kind Regards
    Andy

  • Andy Henik

    January 26, 2014 at 7:24 am in reply to: Dark Frames using GI…

    I would first of all recommand the QMC settings, and not the default settings.
    The IR default settings are a bit cranky (problematic) and by using them, you should be open to unwanted surprises. That is my personal experiance. If anyone has other, his/her comments are welcomed.
    As for me, the QMC settings are longer rendertime, but never failed me so far.

    Kind Regards
    Andy

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