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  • I did this as well, and I still remain with the brown texture of the spots that had the displacement. If you look at the pictures I’ve sent, and also if you turn of the proximal Shader of the kernels, you can see the real color of the kernels, just as I want them to look like.

  • Actually I tried that part, and it didn’t work for the texture, but only for the displacement.
    And after turning the displacement off, even if I put a keyframe to turn it on at the popup timing, it doesn’t work with the random effector. So what can I do?

    Did you download the file? can you take a look at it? Maybe even send me back the solution!

  • Actually I tried that part, and it didn’t work for the texture, but only for the displacement.
    And after turning the displacement off, even if I put a keyframe to turn it on at the popup timing, it doesn’t work with the random effector. So what can I do?

  • Andy Henik

    May 7, 2013 at 10:59 am in reply to: Having problem using proximal shader with Mograph

    I tried by turning off the displacement deformers, as you sayd, but it didn’t solve my problem. I therefore I attach the file I created.

    5969_kernel.c4d.zip

    Hope you’ll find the solution, and I thank you very much.

    Kindest regards
    Andy

  • Andy Henik

    September 9, 2012 at 3:52 pm in reply to: How to make Animation of Cutting an organic object?

    I really would be happy if someone would give me a solution.
    Tnx
    Andy

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