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Having problem using proximal shader with Mograph
Hi there,
I came across a popcorn tutorial, made by the “Grayscalegorilla” team,
and I wanted to try this awsome tutorial out.Dynamically everything works fine, and the kernels pop up very well as you can see in the picture, but in the render I found out the disaster, since the kernels before they pop up look totally different than they should look like. I used the cloner from MoGraph to multiply the kernels, as shown in the tutorial, but when the centered Kernel move out of the center, everything gets crazy. The reason for it, is the use of multiple textures, which I used as explained in the tutorial. The Kernel Start-texture that should have been shown well, had to include in the Alpha settings a Proximal Shader, and the calculations for it’s use I made as explained in the tutorial.
But the proximal shader messes everything up for the kernels, before they pop up, While after popping up they look just fine. If I give up on the proximal shader, the texture won’t change after popping up. So I need the Proximal Shader, but it leaves me with the problem. I attached a Picture so you can see the problem.
I run the tutorial maybe ten times back and forth, but I don’t see what I could have missed.
So what could be the problem? I hope someone of you can help me out, because I couldn’t get an answer from the GSG Team.
I’d be happy if someone could help me out.
Thanx
Andy
