Forum Replies Created

Page 3 of 3
  • are your psd images being scaled in PS to accomodate the DV pixel aspect ratio of 0.9? That’s assuming you have your comp’s PAR set as such.

    Even still, if this were the problem I would think the distortion would be evident before any rotating was done.

  • Andy Devries

    December 18, 2008 at 4:35 pm in reply to: “Unsupported end point” error on 23.97 digital cut

    Thank you, Terrence. This is what I suspected but wanted to be sure I wasn’t causing trouble for the subsequent layoffs later in the tape.

  • Andy Devries

    December 8, 2008 at 3:26 pm in reply to: It’s been a great ride…

    Through the help of the cow and other resources I was able to get up to speed in AE just weeks after first launching it. With it under my belt I was able to realize projects I never thought possible and have since graduated from college and found myself hired as a junior editor at a post-production house. Wait, what?

    It is quite possible that I would not be where I am today without the skillful guidance of Aharon, Eran, and the rest of the COW. I hope to continue to advance my skills and, God help us, even contribute my own words of wisdom from time to time. Thanks folks.

  • Andy Devries

    December 1, 2008 at 5:56 pm in reply to: Locators added during capture don’t appear…

    I still have not resolved this issue and would really appreciate any thoughts. Once again, locators added DURING capture do not appear once clip is loaded in the source window. Thanks.

  • Andy Devries

    November 24, 2008 at 5:20 pm in reply to: Correct Dimensions

    btw here’s a nice article i dug up while researching this subject for my own knowledge…

    https://hd1080i.blogspot.com/2006/12/1080i-on-1366×768-resolution-problems.html

    i’m still not clear myself about the best PAR to work with…it would seem you could go ahead and work at standard 1280×720 at 1:1 and the monitor will scale it up to 1366 (likewise if you want to work at 1920×1080, it’ll scale it DOWN). As the article indicates, the quality of this scaling depends largely on the particular model of monitor….you’re either getting more pixels for your buck or getting screwed out of quality with no control over how it is scaled.

  • Andy Devries

    November 24, 2008 at 3:36 pm in reply to: Correct Dimensions

    you’d want to double-check your monitors specs, as a true 1280×720 720p HDTV uses square pixels, as does a 1080p 1920×1080, but this 1366×768 business makes me think your monitor uses rectangular. Anyway that’s why AE uses square by default.

  • Andy Devries

    July 26, 2008 at 4:50 pm in reply to: think black bars on left and right

    “Digital pictures are effectively wider than analogue pictures by 18 pixels but the 4:3 image sits inside the 720 by 576 area. The additional 18 pixels are required for digital processing and it would be perfectly acceptable to leave them black – but if the image is shrunk via a digital DVE, two 9 pixel wide black stripes will be seen at the sides.”

    That seems to be the ticket…but I’m still not sure what the solution is aside from stretching the image horizontally (which works well enough for the projects I’m doing).

    I’m importing with NTSC Firewire Basic by the way.

  • Andy Devries

    March 28, 2008 at 4:46 am in reply to: wiggle effect on only one axis of movement…

    Very helpful, But I don’t quite have my head wrapped around the 0 and 1 values. I needed to wiggle a 3D object along the x and y axis only so I used [w[0], w[1], value[2]] and it worked great. but I don’t fully understand the logic behind the 0, 1, and 2 values. do you always number array values starting at zero, going up one for each value in the array?

    Thanks.

  • Andy Devries

    February 13, 2008 at 6:07 pm in reply to: comp camera rotation with Shatter – HELP!

    yeah, i’ve tried just starting from scratch with a simple cylinder shape, no good.

    The shifting that’s happening is definitely the appearance of parallax – but i don’t know how parallax relates to working in after effects. the shatter object is shifting disproportionately to my other 3D objects. That is, i put the object in front of my 3D cube, rotate the camera around to the back, and the shatter object has rotated around for the ride – it’s now in BACK of the television. I want it to stay still, dang nabbit.

    I realize I’m trying to make AE into something it’s not, but it’d still be nice to find a solution for my own education. Next time I’ll stick to Cinema 4d!

  • Andy Devries

    February 5, 2008 at 8:08 am in reply to: Tracking issues when Scaling Text

    just to clarify, when scaling text smaller, the tracking is expanded, not condensed. Essentially, the letterforms are being scaled individually instead of as a word. this creates huge gaps in between each letter when they are scaled down. HELP! thanks.

Page 3 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy