-
comp camera rotation with Shatter – HELP!
I realize there are many posts related to the shatter 3d “hack” but I’ve yet to find a solution.
I’ve used shatter to extrude a shape I’ve created (i’ve constructed a 3d television using flat shapes and am workin on the antenna). Anyway, when rotating my comp camera around my shattered object, the object does not maintain it’s position in 3d space relative to the other objects in the scene…does that make sense? I need the shattered object to maintain it’s position in 3d space as I move around with my camera, but it seems to have a mind of its own. I’m using the comp camera in the shatter settings, my shape layer/shatter layer is in 2d, I’ve adjusted my depth and gravity to restrict any actual shattering…No Dice. HELP!