Forum Replies Created

Page 8 of 58
  • Andrew Kramer

    April 23, 2007 at 1:32 pm in reply to: 24P Music Video Workflow Questions

    Firstly you don’t want to use the FPS converter for your situation.

    Now, what is your final delivery HD? You might look into Aspect HD for working HD with ease in premiere.

    Your main problem is syncing the audio with the video, this is going to take some trial and error. I think your on the right track but think it through some more. If you footage is 24p (23.976) then stay in that frame rate all the way through. Don’t even think about pull-downs until the enire video is all done and even then think hard again.

    Good Luck,
    I’m sure other might have some suggestions for Audio,

    Andrew

  • Andrew Kramer

    April 19, 2007 at 9:31 pm in reply to: Sin City Look effect?

    Actually it IS available to anyone who purchases ANY product. We just don’t promote it anymore. (Maybe we should) Just email me and I’ll send it over. https://www.videocopilot.net/contact.html We just phased it out and figured we offer it to anyone who still knows or heard about it.

    Best,
    Andrew Kramer
    https://www.videocopilot.net

  • Andrew Kramer

    April 15, 2007 at 10:50 pm in reply to: How to get this look ..:: HOMO FINALIS ::…

    Try putting a orange solid over the footage and change the transfer mode to “color” mode should get you close and then change the opacity down a bit. You can also experiment with other transfer modes too. Then search the cow for diffusion for soft glow-ness.

    Cool piece though,

    Andrew Kramer
    https://www.videocopilot.net

  • Andrew Kramer

    April 15, 2007 at 9:52 am in reply to: Reversing an effect

    Try to precompose the layer or layers first then time reverse it.

    Good Luck,
    Andrew Kramer
    https://www.videocopilot.net

  • Andrew Kramer

    April 12, 2007 at 7:03 am in reply to: Boy, moving the camera around is tricky. Any tips?

    Hey!
    One effective solutions is to use a 3D Null object and Parent the Camera to it. Then animate the Null object. Creating Dolly shots is much easier and you can still control the orientation of the camera.

    Best,
    Andrew Kramer
    Video Copilot

  • Andrew Kramer

    April 5, 2007 at 10:34 pm in reply to: Andrew, how to create custom Effects ?

    Hey,
    Check out aehancers.com there a post about editing your xml presets file. It’s a bit rough and requires dealing with the side effect of the preset showing “missing” I think somebody was modifying the xyz separate preset…

    Andrew

  • Basically you create a mask and set it to subtract. Then animate it to cut out the foreground element so that it is only “behind”.

    Good Luck. You may also need to motion track your background and apply the tracking data to the element for it to “stick”

    Best,
    Andrew Kramer
    Video Copilot

  • Andrew Kramer

    April 2, 2007 at 8:23 pm in reply to: iPod Nano effect in 3D

    Here is the trick.

    1. to the white particle layer after almost all steps are done. Apply the Colorama filter.
    2. change the input phase to alpha from intensity
    3. On the output cycle change preset to alpha ramp
    4. there are two point int he preset at about 0 and 360. change the point that is behind to the right to black, by double clicking it.
    5. Add your glow to the layer now that it has an actualy rgb ramp and add the colorization.

    Best,
    Andrew

  • Andrew Kramer

    April 1, 2007 at 6:53 pm in reply to: AE CS3

    Hey,
    I’ve seen this in a demonstration by steve kilisky at After Effect New York a couple of days ago. It’s awesome. I hope this will do some justice.

    Basically if I take a still picture of say… a cartoon Ninja. I can add Puppet Points to the joints, by clicking in a few key spots, like the wrist and elbow and shoulder etc. Then I can move the points to create flexible organic motion that keyframes automatically overtime. According to Steve Kilisky, the fewer points the better so that the “tool” may generate the movement.

    There is also a very easy way to designate if you want, the limbs to go behind or in front of the charchters body during the movement. This feature is also animatable so you can have it both ways on the same sprite, in front then behind.

    The “pins” have standard keyframe coordinates that can be linked to tracking data and expressions. It’s quite amazing.

    Oh, the things I saw.

    Andrew

  • Andrew Kramer

    March 21, 2007 at 11:50 pm in reply to: Andrew Kramer’s Riot Gear Rocks!!!

    No difference, some people like to have a hard copy for back up I assume. Other don’t feel like downloading big files…

    Andrew

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