Forum Replies Created

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  • Sweet tutorial, I have a question on the same theme. Is there a way to convert illustrator file that is exported into after effects into a mask shape w/o first opening it in illustrator getting your preferences right and copy, pasting it.
    Thanks in advance, great job with tutorials, the z scale one was pretty sweet too 🙂

  • Instead of messing around Illustrator, Why not use the quick mask tool{Shortcut “Q”) on a solid in After Effects. Just hold a shift while you do it to constrain the ratio.(If you get the square click and hold the quick mask in tools, then select the circle)

    Then use the pan behind tool(Shortcut “Y”) to correctly position, the anchor point. The only way I would import stuff from illustrator is if it is an advanced illustration(i.e. diffuclt to recreate in AE). Hope this Helps

    P.S. I was at first going to say that square or non-square pixel doesn’t make a difference because it is a vector file, but then I proved myself wrong. Does anyone know a way around that? Logically it shouldn’t make a difference all you are importing is a math based path.

  • Andrei Firtich

    January 7, 2006 at 5:50 pm in reply to: Illustrator Question

    Works like a charm
    Thanks very much 🙂

  • Andrei Firtich

    December 30, 2005 at 4:22 pm in reply to: Arbitrary maps

    I have read the tutorial yet my question still remains unanswered. Where exactly in photoshop can you find this filter. In tutorial it says it is in Image>Map>Arbitrary, yet there is no such thing in my version of photoshop(7). Am I looking in the wrong place? I am guessing that the feature got lost in prior versions of photoshop, yet when I look at arbitrary map filter in AE, the date is 2004. Can you point me in the right direction?
    Thanks in advance

  • Andrei Firtich

    November 28, 2005 at 5:46 am in reply to: Destroying Text

    Sorry forgot the part about applying a distor map to the text layer. Do that put distortion to luminance on both parameters, then tweak the horizontal and vertical distortion to your pleasure. Then select the layer with the fractal noise as your distort map

  • Andrei Firtich

    November 28, 2005 at 2:09 am in reply to: how to create an infinite zoom effect

    Do the things you zoom into look kinda of like bacteria? If they do, I think you are talking about fractals. Check out fractal filter

  • Andrei Firtich

    November 28, 2005 at 2:01 am in reply to: Destroying Text

    For destroying text you might wanna try this. Precomp a layer with some fractal noise, try using something smooth. Apply some blurr to it. Put a 50% grayscale as background. Ue a mask on the fractal noise layer. Now put some keyframes on the shape of the mask of the fractal noise. You want the fractal noise racing thru the screen from whatever direction you want the text destroyed. Then put a keyframe on the greyscale layer to got to 0 opacity once the fractal noise is gone.
    Hope this helps 🙂

  • Are you using expressions by any chance? It sounds like a an error that would come up from that.

  • Are you using expressions by any chance? It sounds like a an error that would come up from that.

  • Andrei Firtich

    November 12, 2005 at 8:29 pm in reply to: 3d/video compositing effects

    When you are rendering the file in maya, render it out at RPF (Rich Pixel Format). When you render in that format then the z-depth is included as well as the RGB channel. This render allows you to use AE 3d filters. Basically what AE’s 3d filters do is allow you to create a 3d composite effect based on your z-depth. For example if you wanted to have an explosion follow your sphere. You could used 3d matte to key frame alpha based on z-depth and then composite your explosion clip behind it. 3d fog pretty much works the same way.
    Sorry I don’t know any resources. Hope this helps 🙂

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