Forum Replies Created

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  • Andi Winter

    June 23, 2011 at 9:02 pm in reply to: Standard Candle

    and ps: i do only have two gtx480 right now, so one does the gui (and perhaps helping with cuda?) and the other one is purely for cuda. if i have some time i will get a cheap third card for gui.

  • Andi Winter

    June 23, 2011 at 8:59 pm in reply to: Standard Candle

    thx.

    you are right, i can.

    now the parrot i can playback with 9 nodes max until i get a lower fps than 24:

    9 nodes – 24fps
    10 nodes – 22
    11 nodes – 20 to 20.5
    12 nodes – 18.5 to 19

    20 nodes – 13 fps

    andy

  • Andi Winter

    June 23, 2011 at 8:29 pm in reply to: Standard Candle

    hi again!

    thanks, now it works. but as vladimir mentioned, the memories are empty… 🙁

    and, i cant duplicate nodes, can i?

    playing back the test (first 2 nodes, second 4 nodes, third 6 nodes) i have 24 frames.
    maybe you could upload another version of the test with more nodes as scene 4, 5 and so on?

    my spec: double gtx480 🙂

    andy

  • Andi Winter

    June 23, 2011 at 12:18 pm in reply to: Standard Candle

    love your idea…

    but i am unable to import the xml-file. i cant do this in resolve 7 i guess and my fcp drops some
    error message… so i cant participate…

    plz post a standard resolve project, or gimme further instructions, perhaps i overlooked something.

    andy

  • Andi Winter

    June 9, 2011 at 2:50 pm in reply to: Scene Cut Detection

    and on the wave its alt button + the arrow transport keys 🙂

  • Andi Winter

    June 3, 2011 at 10:48 am in reply to: dissolves

    hmmm….

    well, i did some tests today. only the normal dissolves come through fine,
    the opacitiy animations are simply ignored…

    am i missing something?

  • Andi Winter

    June 2, 2011 at 9:29 pm in reply to: dissolves

    thx sascha!

    one question though:
    should i tell the editor to do the dissolves in fcp with the “clip overlays lines” or with the normal “dissolve plug-ins”.

    sorry for my strange english 🙂

    or does resolve know to translate both right…?
    any experiences with that?

  • Andi Winter

    June 2, 2011 at 5:28 pm in reply to: Resolve 8, When?

    why shocked!?

  • Andi Winter

    June 1, 2011 at 12:47 pm in reply to: denoise and sharpen before or after RESOLVE

    i find the best tool for sharpening is inside resolve! before i had resolve i also did it in fcp but i found out that the blur tool used negativ also does a really nice job in sharpening. and it is realtime and node based, so sharpening only the eyes of an actor or face with a moving, soft power-window does give me nice results.
    (the only problem can occur if the material is really grainy, then you cant do much because of the sharpening of the grain)

    i do also hope in v8 the denoiser can make my job easier in the near future… 🙂

  • Andi Winter

    May 31, 2011 at 11:42 pm in reply to: Resolve 8, When?

    i wanted to ask exactly the same 🙂
    (as i am unpatient as well)

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