Forum Replies Created

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  • Alexxx

    February 13, 2006 at 2:14 am in reply to: colored “smoke”

    I have even seen some good effects created with a glass baking-tray, some food dye and a digital still-camera. Use eye dropper for liquid. Then just take photo after photo.

    To do it really nicely though you’d go down the fishtank and high-quality camera route.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    February 2, 2006 at 12:33 pm in reply to: Logo Issues

    Depending on the shape, you might want to give Autotrace a go. It’s located under the “Layer” menu. It can sometimes do an ok job. Like I said, the shape and complexity of the logo will make a big difference. Give it a go.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    February 1, 2006 at 2:57 am in reply to: slow Motion

    Hi Carlos,

    Depending on what version of AE you have you may want to look into Time-Remapping (check help) which is quite good and allows your to ramp up and ramp down the speed of clips. I believe V7 of AE has a better frame interpolation algorithm which makes it look a lot better.

    You can also check out https://www.revisionfx.com/rstwixtor.htm which I believe is a higher quality slow motion plug-in for After Effects.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    February 1, 2006 at 12:24 am in reply to: len flare in adobe after effects

    I’m not at an AFX station right now, but select the layer you wish to apply the effect to. On the menu select Effects and look under Stylize and Render. It think those were the two that contain Glow and Lens Flare. They are actually called “Glow” and “Lens Flare” from memory so you should be able to locate them under one of those folders.

    Once that is selected the effect should have been applied to your previously selected layer. You can then tweak it’s settings to your liking.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 27, 2006 at 12:34 pm in reply to: Rounded corners

    Here’s a bit of a dodgy trick that might help you. Create a square mask with the….umm…square mask tool 😉 Then twirl down the mask controls and push up the mask expansion value. If your mask is smaller than the layer that it is on, it will round off the corners. Mind you, you got no control over how the rounding is done. But hey, it’s quick and dirty.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 27, 2006 at 12:02 am in reply to: can’t import into 3d invigorator

    I can’t vouch for this as I do not have access to either product as this point, but a friend needed to do the same solution and in the end I supplied him with a 3DS model which worked well. I don’t think the latest C4D format is supported by invig and I don’t believe you can save down to version 9 or even 8.5 (not sure which invig supports).

    Also remember to dumb it down for invig, I had to pull out all the crazy textures, splines and make sure everything was polygon based. You may simply have something in your structure that invig doesn’t understand, at least we got that error due to that.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 26, 2006 at 11:53 pm in reply to: Moving layers in z space

    Hey there,

    Just add a camera (later you can tweak it’s options to give you a greater or smaller field of view). Now make up a bunch of layers that you wish to fly past the camera. They can be text layers, standard layers, footage or other comps. Tick the little 3D box that is across from the layer’s name (it’s the column that has a little 3d cube at the top of it). Now all your layers will have THREE positional coordinates, X, Y and Z. Just shuffle the layers around in the 3d space by modifying the positions, especially the Z as this pushes them closer or further from the camera.

    Finally, you can now animate the camera’s Z position and fly through the layers.

    Good luck

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 26, 2006 at 3:23 am in reply to: After Effects, Or 3D Modelling Application?

    As Chris said, flat 2d work like yours is AE’s strength. By the time you buy a 3D app, learn animation, bones, deformers and everything else to make this guy run and jump…ae would have knocked it out in a fraction of that time.

    Just remember, if you’re buying AE just for this…it’s a bit of an investment simply to get a logo animated. You’ll still need to set some time aside learning AE as it’s not going to simply do it for you.

    If time is an issue, pay an animator to hook you up.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 26, 2006 at 3:17 am in reply to: ipod look stock footage?

    Hey there,

    You might want to check out https://www.marlinstudios.com/products/people/people.htm which I believe have something that might be able to help you. Used a lot for ArchVis stuff, but no reason you can’t chuck it into AE, flatten the image and have an animated silhouette.

    Alex

    http://www.lightdrop.com.au

  • Alexxx

    January 25, 2006 at 6:45 am in reply to: organic objects

    Hey Jon,

    Try playing with SweepNURBS by drawing a spline and then covering it with a circle or rectangular spline. This will give you a long tube. To start with you can then animate the position of the points along the sline, or simply fly the camera around it/along it. You can also animate the growth to make it….umm….grow. Additionally play with bump and displacement textures placing some transparencies on these models to give them a glassy/watery look. Then animate the organic noise in the texture channel to make the whole thing move and “flow” on the surface.

    Lots of other things, but that would be a start.

    Alex

    http://www.lightdrop.com.au

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