Forum Replies Created
-
Yep… I read what you described….and to that end that’s how I have responded…
Your issue is really centered around a master clip already propagated to clip edits.
the workflow I outlined does not not use dynamic link at all.
You have footage already in premiere pro.
You have cut that into sequences.
You’re asking if you can replace the footage in your project panel with an AE comp. No you can not.What I am saying is that if you:
1) use you original source footage in AE to and comp as you wish….out put a proxy or a final or whatever you wish to do from AE….just make sure you tick the “Include Project Link” checkbox in the output module of the render queue.2) now you have ended up with a new media file that you CAN link back to it via edit Original (right click).
3) now in PPro….since you already have your original media used in 1 or more sequences all those clips in those sequences refer to media asset in your project panel.
4) if you make that media in you project panel offline (right click) and relink (right click) to the proxied or comp’d media you created in your AE work from the steps above…then your media in the project panel will be replaced with that AE comp/proxy media…AND your associated edits will also be replaced in the sequences in which that media is used.
all of this assumes proxy media you created in AE is same duration and proportion as you final or your edits won’t line up or the scaling would be weird.
so it’s not using dynamic link….its just using media relinking of your source….with the benefit of the “edit original” workflow to get back to the AE project (which foes use the original ftg in the comps). So there will be no “dynamic link” overhead.
does that make it any clearer?
Alex Udell
Editing, Motion Graphics, and Visual FX -
there are a lot go filters available that can do this kind of thing
https://www.rowbyte.com/products/tv-distortion-bundle/
that’s just a quick search result…. but i bet you can come up with something in AE to do what you want…
Alex Udell
Editing, Motion Graphics, and Visual FX -
Alex Udell
October 7, 2014 at 8:26 pm in reply to: CC2014.1 – Do label and clip changes show up in *your* timelines?Check your prefs. I think it’s in there.
Alex Udell
Editing, Motion Graphics, and Visual FX -
Sorry…
No….unlike AE….this is only available in the sequence.
but if you pull your source into AE….
do you work and render out the result…assuming the result is the same duration and proportions…
remember to check the option to link the AE rendered file to the original ae project…this will allow easy edit of the AE comp later should you need to.
now you can replace your ftg in Ppro with the AE processed ftg redner (which is linked to ae project)
since durations match…your edits should all be fine as used in your sequences…
make sense?
hth,
Alex Udell
Editing, Motion Graphics, and Visual FX -
can you pipe all the channels to the same sub prior to the master and offset that way?
Alex Udell
Editing, Motion Graphics, and Visual FX -
Alex Udell
September 26, 2014 at 10:21 pm in reply to: Fastest Way to Create Mass Sequences with Watermarkis this one long clip split into exactly 10 sec segments or 10 segments from different places within the long clip?
Alex Udell
Editing, Motion Graphics, and Visual FX -
V1 = Video A
V2 = Video B with set matte effect applied and pointed at v3
V3 = Laptop monitor fill matte
V4 = Laptop + alpha animationi think that’s how you’d do it.
if you are using a icon matte (rgb channels only) make sure Set matte it looking at RGB and not alpha.
hth
Alex Udell
Editing, Motion Graphics, and Visual FX -
Alex Udell
September 26, 2014 at 10:45 am in reply to: Fastest Way to Create Mass Sequences with WatermarkCS5.5….well that adds some wrinkles….no logo overlay in AME in that release…
let’s try this:
Have both PPro and AME open.
it’s good practice to initially set AME up with the encoding preset you want to use and set the preferences for the defual render location. I do this with one file, first so that anything I batch next will inherit those setups.
PPro
a) make a sequence with you long clip on v1 and your logo on v2b) resize, position, and adjust the opacity the 1 long logo clip so that it is they way you want it for all your clips.
c) using the razor tool (or ctrl/cmd k) you can add razor edits across both tracks) and extract (rippling) edits to get rid of all the parts you don’t need. This should leave you with your 50 clips on v1 and the 50 logo edits on v2. Or perhaps you just need to split it into 50 clips. if so, just add the edits, no deleting necessary.
d) for each vertical pairing of clip and logo, if you marquee select them, you can right click and choose nest. this will throw the pair into their own timeline. which you will see in your project panel. repeat this step for each pairing.
e) try to adjust your application windows so that both PPro and AME are in view.
f) selected all the created nest sequences in the Ppro project panel
and drag them to the AME window.They should then all queue up with your chosen preset ready to render to you chosen folder.
Sorry….some of this is is just plain repetitive. There have been major improvements since then that would make this easier. but this should work with what you have.
hth…
Alex Udell
Editing, Motion Graphics, and Visual FX -
Alex Udell
September 25, 2014 at 5:23 pm in reply to: A Couple of Premiere Questions from a Vegas User making the transitionHey Robert….
i think what he means is that when you do an overwrite in PPro…and then you remove that clip the media of the source remaining source clip is not reposed as a contiguous clip again. Instead, it remains as 2 orphaned segments with a gap in the middle…
As opposed to something like Audition….where if you remove the clip…the contiguous remaining source use is restored in the multi-track…
Alex Udell
Editing, Motion Graphics, and Visual FX -
Alex Udell
September 25, 2014 at 5:12 pm in reply to: A Couple of Premiere Questions from a Vegas User making the transitionwell yes….insert or overwrite edit? that’s the question….
Alex Udell
Editing, Motion Graphics, and Visual FX