Forum Replies Created

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  • Alex Harding

    November 6, 2006 at 2:02 pm in reply to: expressions / camera distance

    perfect.
    thanks!

  • Alex Harding

    November 3, 2006 at 6:27 pm in reply to: expressions / camera distance

    thanks for your help,
    that helped, but it isn’t quite what im after

    perhaps if i explain what i’m doing..

    i want to have a series of graphical “reticals” in the HUD of a spaceship that act as guides as it lands; the camera passes through them one after the other in 3d space. i want each one to display a number that represents the distance from the space ship (the camera) to that point in space, hitting 0 at the moment that the camera ocupies the same coordinates. (nerdy i know)

    so ideally i need to calculate a value representing the distance between the points irrespective of what axes that distance lies in.

    is this rediculously complicated?

    any help will be appreciated, thanks
    alex

  • Alex Harding

    November 3, 2006 at 6:27 pm in reply to: expressions / camera distance

    thanks for your help,
    that helped, but it isn’t quite what im after

    perhaps if i explain what i’m doing..

    i want to have a series of graphical “reticals” in the HUD of a spaceship that act as guides as it lands; the camera passes through them one after the other in 3d space. i want each one to display a number that represents the distance from the space ship (the camera) to that point in space, hitting 0 at the moment that the camera ocupies the same coordinates. (nerdy i know)

    so ideally i need to calculate a value representing the distance between the points irrespective of what axes that distance lies in.

    is this rediculously complicated?

    any help will be appreciated, thanks
    alex

  • Alex Harding

    August 31, 2006 at 4:00 pm in reply to: gui colour

    so it is
    sorry, not quite sure how i missed that

  • Alex Harding

    August 20, 2006 at 12:10 pm in reply to: clip frame rate

    PS
    i dont mean retime it to 24 fps, as will happen if you stick it in a 24fps timeline.

    i want it to play every frame in order, and therefore discard the timecode

  • Alex Harding

    August 18, 2006 at 2:01 pm in reply to: timewarp motion blur

    sorry, i already have the matte made, the problem im having is that the matte doesn’t seem to make any diference to the timewarp effect, regardless of the “matte layer” settings

  • Alex Harding

    August 3, 2006 at 10:05 am in reply to: deadline

    all footage is stored on a remote server, regardless of what is accessing it.
    cheers,
    alex

  • Alex Harding

    April 1, 2006 at 5:48 pm in reply to: time warp

    well.

    time stretch doesn’t do motion analysis and uses inferior frame blending. i wouldn’t need to use after fx at all for this if frame blending was sufficient.

    of course, you already knew this because you have read the “freakin manual”
    cheers,
    alex

  • Alex Harding

    July 18, 2005 at 4:27 pm in reply to: audio scrubbing

    that did it
    cheers

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