Alan Parma
Forum Replies Created
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+1 on david’s reply about planning and faking DOF.
but if you’re still doing it, take a look at the Lens Blur effect that comes with After Effects. Andrew Kramer has a tutorial on faking DOF using this plugin in his website videocopilot.net
hope this helps.
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off the top of my head, i would shoot paper crumpling stop-motion style with a digital camera. stitch the footage into an image sequence or just sequence the frames in an AE comp. i would then use that footage as a displacement map to distort the footage (displacement map effect), also use its alpha channel and scale the layer down as the paper crumples. it’s not elegant nor as impressive as modeling a 3D paper crumple, but if the transition is fast enough, it might be effective. hope it helps.
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you can start playing with the shatter effect, after masking out the car. you also need to shoot a background plate so your car will disappear. of course, all the suggestions above will greatly improve your effect (composing explosions, particles, debris, etc.). you can also have multiple layers with different shatter settings (big debris, small debris, debris flying out, debris flying wherever, etc.)
there’s a good shatter effect right here in creative cow.
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Alan Parma
August 20, 2009 at 9:09 am in reply to: continuously rasterize is disabling my transfer mode..Help!hi,
what kind of layers are these? are these precomps? if they are precomps, you set your transfer modes inside that precomp. hope this helps.
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some more details like your particular settings and what exactly the problem your encountering is would help, but here are my ideas:
1. animate the physics time factor from 1 to 0 to freeze your particles.
2. under physics/air, animate the spherical field (strength, position, radius, etc.) to push the particles to wherever.hope this helps.
(i’m referencing particular 1.5, so i’m not sure if they added more controls for what I mentioned)
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if you’re talking about quicktime or movie clips (not compositions), yes you can loop this. select the clip in the project window and right-click to bring up interpret footage. on the bottom is the loop function, set it to as high as you like.
if you want to loop a composition, you can time remap it and put a loop out expression (you may have to google adding expressions or search the cow for further instructions).
you can also render that composition and import it back to your project, then interpret footage again (ctrl or command F) to loop it as many times as you want.
as far as duplicating and arranging clips to loop (aka, the hard way), it also shouldn’t take long. duplicate the clip a couple of times (using the shortcut ctrl or command D), select all, duplicate again (which basically multiplies your duplicate by the number of selected layers), then select all, right-click on a layer, select keyframe assistant-sequence layers, don’t check anything, and AE will arrange your layers for you. shouldn’t take 2 minutes.
hope this helps.
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there are a couple of ways to do this:
1. precomp, then duplicate 3 times and sequence the comps
2. prerender and import the render, set it to loop to fit 20 secs (ctrl or command F to interpret footage for the looping setting)
3. precomp, time remap and add a loop out expression on the time remap property. -
Help too! I get this message when i try to import a .vpe file in AE cs3:
Unable to find the file.
are there any parameters that should be followed in photoshop? limitations?
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reposting the link: https://madbanana.tv/balls08_toolkit/balls_test.mp4
thanks for the replies guys. i’ll check those out.
i used AE cs3 on a Powermac g5 quad running on 10.4.11 and quicktime 7.4.1 for that render.
i tried to do it on a PC (rotating behind the shatter object), also AE CS3 (although not the same project). it doesn’t happen there! one of those instances where i can’t blame windows 🙂
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actually, even if i switch from custom particle to smoke or the default particles, nothing shows up. it seems the only fix is resetting particular and doing it all again, but then again it happens again after a while.