[Charles Mouyat] “you think if I push the sequence up to the higher res I may have a more “native” rendering capacity?”
I suspect that your slow rendering times are due to the sequence codec, which I’m guessing is probably HDV. Long-GOP intraframe codecs like HDV can really bog down a machine when rendering. ProRes is an interframe codec, which is much easier to work with and render.
As for the 1440×1080 vs. 1920×1080 question, some codecs like HDV use a “thin raster” format in which the horizontal resolution is slightly compressed in order to save bandwidth. There’s no good reason to do that if you’re not working with video footage that was shot in a thin raster format. Full-raster formats are 1920×1080 square pixels. Since you’re working with stills, which inherently have square pixels, it makes more sense to work in a full-raster format.
Unfortunately, if you’ve been handed a project that’s using a 1440×1080 sequence, every clip that’s been added to the timeline will have already had a slight distortion added to them automatically by FCP in order to match the square pixel images to the non-square pixel sequence format. Once you change your sequence settings dimensions to 1920×1080 square pixels, you’ll need to get rid of this slight distortion that was applied to your clips by selecting all of the clips in your timeline, right-clicking (or control-clicking) and selecting “remove attributes.” Next, check the “distort” box and proceed. This should reset any pixel aspect ratio distortion that was previously introduced and return all of the images to their native undistorted square pixel aspect ratio.
[Charles Mouyat] “I’d appreciate any insight to codecs and sequence settings that will mitigate my problem.”
As others have mentioned, simply open your sequence settings, change the sequence dimensions to 1920×1080, make sure the pixel aspect ratio is set to square pixels, and change the sequence codec to ProRes 422. Next, perform the procedure outlined above to remove any distortion introduced into the clips in the timeline.
With any luck, your render times should improve substantially.