Forum Replies Created

Page 75 of 205
  • Alan Lorence

    April 1, 2009 at 4:20 pm in reply to: OS Crash – Lost Program and Code

    It’s the logic of the statement that locks up my brain, not the formatting. =)

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    April 1, 2009 at 1:35 pm in reply to: Constant Crashes.

    Try the same project file without the blockers and see if that stops the crashes.

    I’ve never run it at higher than 1920 x 1200, but there’s no limit in the code for that — it’s all about what your OpenGL drivers can do.

    If those drivers you’re using are beta drivers, try going back to the newest released (non-beta) drivers.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 30, 2009 at 9:41 pm in reply to: help with snow

    If I remember right those are both area emitters, meaning you draw a rectangle and particles are created throughout that rectangle. The larger the area, the more particles are created. Here’s what I suggest:

    1) add the area emitter to the stage, but make the rectangle small. Much smaller than you need it.

    2) Adjust the emitter “number” graph to 1%

    3) Now make the rectangle larger (either by dragging its “handle” on the stage, or changing the “width” and “height” values)

    4) When you get it to the size you want, you may have to increase that number value up a bit to fill in the way you want it.

    If it’s still creating too many particles, even when set to 1%, you will also need to decrease the “number” value for each particle type.

    Hope this makes sense.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 30, 2009 at 9:41 pm in reply to: OS Crash – Lost Program and Code

    Even I need to take a weekend off once in a while. =)

    Also: your signature line always gives me a headache. 😉

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 26, 2009 at 5:38 pm in reply to: Library

    There’s a video on our site called “particleIllusion 3.0 Basics 01” — watch that.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 25, 2009 at 1:55 pm in reply to: stream of liquid

    Off the top of my head, one of the “falling lava” emitters would be a good place to start, then modify to get what you want.

    Use particleView’s search function to find it.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 25, 2009 at 1:53 pm in reply to: Need a workaround to a 3.0.4 problem

    Use the “Scale Project” function in the “Action” menu to resize your projects.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 23, 2009 at 10:26 pm in reply to: Stage Size Not retainng setting?

    Render as a PNG image sequence instead. Many (most?) AVI codecs don’t support weird widths — they need widths that are a multiple of 4 (or 8, or 16 — I can’t remember which).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 23, 2009 at 10:25 pm in reply to: Top half and right side of output AVI is black

    Do you have any windows on top of the particleIllusion window when it’s rendering? Sometimes that’s an issue (with some video cards or drivers). Make sure pIllusion stays on top and don’t move any windows on top of it while rendering.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    March 23, 2009 at 10:24 pm in reply to: 876×480 vs 1280×720

    Is it because when you switch to 1280 x 720 pIRender is being used instead?

    Have you maximized your pIllusion window (so app fills entire desktop) before rendering? This may allow the render to occur without pIRender.

    You may need to switch pIRender to use software rendering, or update your video card drivers.

    Alan.

    http://www.wondertouch.com

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