Forum Replies Created

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  • Alan Lorence

    May 30, 2019 at 9:05 pm in reply to: Emitter Boom 3 1 advice

    Sorry, forgot which forum I was posting to. ☺ . alan at borisfx dot com

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    May 30, 2019 at 5:04 pm in reply to: Emitter Boom 3 1 advice

    Please email me directly!

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • That’s advanced stuff… I’m not a Vegas pro so don’t know if all of this is possible, but…

    For water reflection I’d duplicate the PI layer, apply to a 3D layer that’s aligned with the water, or warp the layer to match the perspective of reflection on the water. Then ripples or noise, reduce opacity, change transfer modes, etc. Possibly some masking too.

    For lighting on buildings it’s masking, then adjustments like brightness, color, etc.

    There’s no simple filter to do any of that — it’s all work.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    May 29, 2019 at 11:35 pm in reply to: Emitter Boom 3 1 advice

    It’s emission range that restricts the “spread” of emission.

    Did you download all of the additional emitter libraries? There are some good shell burst on the ground type emitters ready-made for you. From the PI UI, check the “Help” menu and then “Download Emitters…”.

    After you have them installed, look at the “Explosions” library. You could try searching on “Hit” too, but browsing manually might be best.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    May 29, 2019 at 6:05 pm in reply to: Emitter Boom 3 1 advice

    If I understand correctly, you’ll want to use the “emission range” and “emission angle” parameters for this.

    You didn’t have super emitters in SE, so not surprising that this more complex is hard to understand at first.

    BTW, email me directly and I’ll get you into the PI beta program — I suspect any crashes you’re seeing have been fixed in the latest builds but it would be good to test!

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    May 8, 2019 at 6:22 pm in reply to: Does Motion Tracking Come w/ New PI?

    If you use the new PI as a plug-in, you’ll get:
    – Mocha motion tracking
    – Mocha masking
    – Separate “Glow” controls to add to the particles
    – Several different transfer modes (Screen, Multiply, etc.)
    – Beat Reactor, a way to make particle parameters react to music and other audio tracks
    And maybe some more things that I’ve forgotten about.

    Using PI standalone — when that is finished — you won’t have access to any of that.

    Vegas is one of the hosts that should support PI as a plug-in. If you’re not yet in the Continuum beta test — of which the new PI is a part — email me directly and I’ll get you set up.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    May 1, 2019 at 6:14 pm in reply to: about purchase PI3 question

    PI3 Standalone is really an unsupported product. There will be no updates to it, it may not work on your OS (or the next release of your OS), etc. The new Particle Illusion in the Continuum or Particle Unit is under active development, and will soon offer most of the features of PI3. In addition, the new Particle Illusion also works as a plugin which gives it many additional features.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    April 19, 2019 at 9:32 pm in reply to: Batch rendering again- Last question!

    Okay, I have to admit, this is not well explained in the docs. Keep in mind:
    1) These apps and the docs were written about 15 years ago
    2) I haven’t done any batch rendering with pI3 for almost that long. ☺

    So I read through the docs again and tried to do what it said… and I got it to work so it will render without having to select a compressor or click the “Render” button. I think a video is a great idea. (15 years ago YouTube didn’t even exist yet!) I have to try it a few more times before I’m comfortable with it.

    I know this doesn’t help you now, but maybe for the next time.

    Oh, and this app will NOT be updated, so don’t hold your breath for any improvements in this area. 🙂

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    April 18, 2019 at 7:03 pm in reply to: Batch rendering again- Last question!

    From the Mac version docs:

    These last two parameters are more advanced, and are used when saving a QuickTime movie:

    -loadcompressorsettings FILENAME load the compressor settings from the specified filename (full path required)
    -savecompressorsettings FILENAME Save current compressor settings to the specified filename (full path required).

    Briefly, you’d use these parameters if you wanted to render movies with different compressor settings in your batch. It involves first running pIllusionRender normally (not in batch mode), changing the compressor settings, doing a short render (to ensure the settings are saved), then run pIllusionRender in batch mode with the “-savecompressorsettings” parameter. Repeat this for each different compressor settings you need, then you can use the “-loadcompressorsettings” parameter with the appropriate filenames in your batch render.

    If you’re on Windows, you set the AVI/WMV options using the buttons on pIllusionRender first — it then uses the same codec and settings every time.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

  • Alan Lorence

    April 15, 2019 at 12:28 pm in reply to: Command Line question- batch rendering

    Look at the help docs for the section on batch rendering. It shows the list of commands. Also from those docs:

    —–
    Using the Saved Command Files

    Earlier it was mentioned that pIRenderBatch can be used to save command files, which are essentially shell scripts that have been renamed with an “.irb” extension. If you wanted to run these shell scripts without using pIRenderBatch (for whatever reason), you can just rename the file to have a “.sh” extension, then change the permissions of the file to make it executable. Note that extensive testing has not been done on this, since it is not something that we foresee being used very often.

    Editing the Saved Command Files

    It is possible to edit the saved .irb files in a text editor. Just be sure not to delete the first line of the file. Why would you want to edit these files? Suppose you had several project files that were similarly named, for instance “Test project 01.ip3”, “Test project 02.ip3”, etc. You could use pIRenderBatch to add the first project, “Save” the file, then open the file in TextEdit (or any text editor). Using Copy and Paste, you could then add several copies of the command line, and edit the project (and output) filenames. After saving the file, “Load” it into pIRenderBatch and start rendering — using this trick you avoided having to repeatedly use the “Add” button.

    Alan.

    ………………..
    Alan Lorence
    Product Manager
    BorisFX

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