I thought this was answered already?
There is no way to have the smoke particles “attact” and form the text. Elvis said that you’d have to use 2 emitters — one for the rising smoke, one for the text, but it sounds like that’s not the answer you’re looking for.
You may be able to do it by creating the effect in reverse though, but it would be tricky — not something you could do as a newbie with particleIllusion. It seems like you could use an area emitter mask image to define the text — the particles would be created here. Then make the particles fall over time, starting from one end… but that probably won’t work, because I don’t know how you’d get the falling smoke into a “stream”. Maybe with forces? Anyway, then you’d reverse the frames after rendering to make it appear the smoke is rising and forming the text.
Alan.
wondertouch