Forum Replies Created

Page 67 of 78
  • Alan Lacey

    May 6, 2006 at 9:49 pm in reply to: isolate animated objects

    Thanks Paul, yes I’ve got the Solo plug but that hides everything in the viewer, whereas I’m just after freezing it temporarily. Like Max’s ‘animate selected’.

    Alan

  • Alan Lacey

    May 6, 2006 at 5:52 am in reply to: Thinking Particles confusion

    thanks to Arndt,

    It was the time setting in the PDie node – needed to be set to zero!

  • Thanks Arndt that’s kind of you, I’ll do that.

    Alan

  • No, I understand that Arndt, I only added those to try and analyse why not all the particles die. It works the same without the spy and result nodes.

    Alan

  • Alan Lacey

    April 28, 2006 at 4:57 pm in reply to: Flip4Mac

    Thanks guys, I’ll try that, but their ws misleading.

    Alan

  • Alan Lacey

    April 27, 2006 at 8:52 pm in reply to: Flip4Mac

    wmvs David

  • Alan Lacey

    April 19, 2006 at 6:02 pm in reply to: Thinking Particles confusion

    Thanks Bjorn,

    I got the impression from the manual that that was the case. Does that mean that it evaluates from n=1 to particle_count every frame?

    I’ve set up a Pstorm which generates 35 particles which go on and do their thing and I’m trying to Pdie each one when it’s y coordinate is greater that a given value. I’ve used Ppass and Pgetdata with the required connections and comparison but only the last particle actually dies. Connections from Ppass are ‘particle’ to the Pdie node, and Pgetdata.

    Thanks Alan

  • Alan Lacey

    April 16, 2006 at 11:34 am in reply to: Thinking Particles confusion

    Sorry, message got lost.

    What I was trying to say was thanks Adam, I’ll give it a go.

    Alan

  • Alan Lacey

    April 16, 2006 at 9:11 am in reply to: Thinking Particles confusion

    Alan

  • Alan Lacey

    March 8, 2006 at 6:46 pm in reply to: access to pla vertex coordinates

    yes thanks found it! Just the job eh?

    Alan

Page 67 of 78

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