Thanks for the response Adam, and I’ll certainly try again, but I’m sure that’s the first thing I tried, only to find out that the spline, on which the spine warp was placed, was offset from the axis, and it was this offset that I couldn’t negate when inserted, positioned and scaled in the second animation.
I’ve since remodeled the source so solved it that way, but being able to reposition the original world origin would have saved me a day!
Cheers Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK