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R13 reset world origin position
I’m trying to merge an animation which includes PLA and a spline warp into another animation. When I try and scale the first – within the second- it becomes evident that the world origin in the first is in the wrong place.
I’ve tried all sorts of ways with nulls etc to correct this without success. Is there a way of re-positioning the world origin of the first without upsetting the PLA or spline warp?
Many thanks
Alan
XdcamEx & HD, C300, DSLRs, all sorts of production & post gear and a very untidy desk. On the East Coast of the UK