Aharon Rabinowitz
Forum Replies Created
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The offset is used to simulate a moving camera – this means that an emitter will move artound the screen without appearing to be dragged (i.e., leaving a motion trail of particles).
The best use of this is to pick an item in the shot that you want to set as the point to be tracked (Something there the entire time, which moves across the screen or up and down or whatever). If the camera pan is smooth from begingin to end, you can do this by hand. if not, and it moves around at different speeds or directions, you should motion track the object with program like Smooth Running gun or after effects. Then import the position data into the layer Offset.
Please note – the object being tracked is not necessarily where you’re emitter is going to be. It’s only used as a camera reference point. You can bring in seperate tracking data for the emitter if you need to (like if your emitter is moving around while the camera is panning.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
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Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
do a search in this forum for “Nightcrawler” – I swear we had a string about that.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Fair enough. My way is a precise way of matching mouth phonemes, but takes a bit longer (though once you’re in the swing of it, it goes fast). Graham’s way is much faster, but it won’t really match the words other then in motion- still good for a quick fix and sometimes/often all you really need.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Fair enough. My way is a precise way of matching mouth phonemes, but takes a bit longer (though once you’re in the swing of it, it goes fast). Graham’s way is much faster, but it won’t really match the words other then in motion- still good for a quick fix and sometimes/often all you really need.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
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Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Aharon Rabinowitz
August 14, 2005 at 3:22 pm in reply to: Attention After Effects & particleIllusion Users! Shameless PlugGlad you liked it! I am a great believer in the pause button…
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
I started with Smooth Glow 2 (Default library section 3), which I then modified. I removed the particle type called Glow.
I duplicated the particle type calle dtrail and made a few changes
– reset velocity over life to 100 over the entire life.
-Brought the Velocity up to about 60 or soOn the original Trail particle type, I shortened it’s life a bunch (about 15?) to get the end of the trail to dissapear.
Made all the particles white, over a 50% gray background – very important for displacement maps to be on grey, not on black. Black pushes in the opposite direction as white. Gray doesn’t push at all.
The thing is, that the footage needs to be blurred in some way. Otherwise, individual particles can be seen. The caustic effect let’s you do this, but i don’t know how you’d do this in 3D – Maya has a Pre-filter property on all textures that blurs it if you want, but I’m not sure about other programs.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
That’s a clip from one of the projects on my Creative Cow Master Series DVD – ParticleIllusion Fusion Vol 1.
In that tutorial, I explain how to do effects like that in depth, but it’s not in anyway a secret. It’s just a question of know how.
I matched the emitter to Melvis Cleane’s (Name changed to protect the innocent) finger and use that as the Caustic Effects Displacement map, tweaking the effect for that look.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
This was done using after effects. I created particles in pIllusion that followed the guy’s (who will remain nameless, but who ryhmes with “Relvis Deane”) finger around.
I then used the effect in AE called Caustics to to turn it into a water surface.
Let me know if you need further explanation or if that’s enough to get you started.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
You might want to mention loading a library no through the quickload library. A lot of the older libraries don’t show up there unless you convert them.
Also, the notice about the background images, doesn’t say that you have to go through the color option first (Color > Image) that may not be as intuitive as you hope.
Oterwise it looks good to me.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
That’s because Trapcode sells individual plug-ins that do only one thing (or variants on the same thing) – which in many ways is good. You buy a Plug-in from them with a speciffic need, and you have it covered.
I hate plugins that come with 2 good filters and 15 useless things – they just fill up my effects menu (or rather the ones at some of the studios I work at), and the jack up the price by saying it comes with tons of filters.
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com