Forum Replies Created

Page 118 of 180
  • Aharon Rabinowitz

    March 23, 2006 at 10:35 pm in reply to: BAD flickering effect on vertical movement

    Is the flickering in After Effects or after you render? Please be as descriptive as possible.

    If it’s after you render, try rendering with fields, which usually takes care of flickering due to motion.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 22, 2006 at 4:30 pm in reply to: cartoon lemon explosions

    I’d love to see it when it’s done. Will you be able to post it, or is this one of those things that you can’t share becasue it for a client?

    Thanks.

    Aharon

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 22, 2006 at 3:28 pm in reply to: cartoon lemon explosions

    Try using roughen edges which sort of dissolves things from their edges.

    Also, you could try shattering the already shattering lemon (Add a second iteration of the same effect).

    You could also do the effect and then render that out and then use the cartoonification process I describe in this (long) tutorial, so that it gets a cartoonish look:

    https://www.creativecow.net/articles/rabinowitz_aharon/cartoon_look/index.html

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 22, 2006 at 12:33 pm in reply to: Illustrator Text Path

    Glad I could get you this far.

    On this, though, I’m going to recomend you try the trapcode forum here at the cow, or wait for someone else with some experience using Shine. I don’t own or use it since no jobs I’ve had required me to do so, so I’m not really able to help you with it.

    Sorry.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 10:20 pm in reply to: Thanks to Ron

    I prefer to think of them as the Duke and Duchess of Cambria…

    Besides, aren’t you already in Oz?

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 9:06 pm in reply to: Thanks to Ron

    What most people don’t know is that Ron is actually a conglomerate of 142 multimedia/technology specialist working under the guise of being one man.

    Or at least it sometimes seems that way.

    Go, Ron, Go!!!!

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 4:21 pm in reply to: Freelance Subcontract Protocol

    The licensing agreement. Check it. Check with the software company just to be sure it’s OK.

    Then check with the company you’re working with. In a corporate environment, they don’t just let you install software on their machines – You have to get permissions to do that sort of thing. In a smaller animation house they might let you do it.

    If it’s OK, then nothing is stopping you. I wouldn’t hold my breath though.

    Besides, what’s to stop them from paying $200 for the plug-in instead of your salary? If they hire a student and buy the plug, they still come in much cheeper.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 4:15 pm in reply to: Freelance Subcontract Protocol

    Both excellent references. That artical about the $35 and a six pack is dead on. I talk to my students a lot about business because I know that they’re not prepaired.

    I’ve considered teaching a 1 day course on subjects related to animation work, but not animation: Getting a clear idea of what your client wants, explain their responsibilities to you and yours to them, negotiating a rate, getting a contract, Communicating with your clients regularly, project organization, What to do when clients change their mind (i.e., negotiating for more money) and final delivery.

    These are all things not covered in art schools that should be, and I wish I had the time to really get this together.

    I really thought about this since it was first posted, and with all that’s been said, I don’t believe that giving away After Effects projects is the problem. At all. Even when you give them away, someone has to use them later – so even if you’re not getting the work, some other AE artist is. It’s the same thing aws music loops, Artbeats footage, and anything like that that is pre-made to make life easier for someone. Ultimately, someone who knows what they’re doing has to be using these things to do them well, so if it’s not you, it’s someone else. If a company is using pre-made stuff they really can’t afford your time anyway.

    That person may not be skilled or experienced, meaning students right out of school, or people who aren’t all that talented and don’t get much work- both of whome are willing to accept lower fees to get some money and work under they’re belt. And i don’t even blame them – because everyone needs to work.

    The problem is that many companies think that they can get the same quality work from an unseasoned artist – often they find out the hard way that there’s a lot more to it then just having art skills and knowledge of the program. Technical issues pop up that only an experienced animator understands how to deal with. Clients ask for things with vague descriptions, and an experienced artist with client experience understands how to interpret that. Time management when things are getting crazy is another skill that can only be learned on the job. Attention to detail is key – and something, in my experience, that many fresh animators don’t have. Working under pressure is a big one – Having a Homework deadline is not nearly the amount of pressure of knowing that if you don’t finish on time with everything as perfect as possible, you could get fired, make a lot of people look bad, and get a bad reputation. I can’t tell you how much Fix-up work I’ve gotten from companies that came to me first who balked at my very fair rate, went with a student at half the price, and a week later came crying. they end up spending twice the money that way (hiring me to do the whole thing over).

    Again, it’s not the students’ fault – it’s companies thinking that they can go cheeper and get the same thing. Any of the good companies I’ve ever worked for (and who I;ve turned in my AE projects to) don’t bat an eyelash at the going rate, pay for overtime, and will fight the client if changes come in that cause you to work more.

    So that said, if you feel like turning in the AE project means that you lose work (becasue it goes to someone less experienced) – charge them for the Full AE projects (as opposed to the final video) – even make it a monetary deal where you organize it so any idiot can pick it up. Maybe negotate a better salary as a lead animator/designer so that you get both more money and a title with some responsibility that will help put you in higher demand elsewhere (and in a class higher then just “animator”). If you think you have more to offer them as lead animator, talk to them about it.

    Look – they’re using your stuff this much, so they clearly like/need your work. Now take control of your destiny by letting them know (diplomatically) that you know what you’re worth, would like to continue working with them but on more equitable terms. And if they aren’t interested, don’t work for them anymore. It is literally as simple as that. If they take but won’t give, your future with them is dead, so move on. No good ever comes from working at a place that takes advantage of you. You don’t have time to find other work, you get complacent thinking that it’s probably better here then elsewhere. It’s not. There are good people out there willing to pay the going rate, and even some that can’t but find other way to make it worth your while. you won’t find thos opportunities sitting at the desk of a company that doesn’t respect you.

    And, again, get a contract.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 2:51 pm in reply to: Illustrator Text Path

    I’ve not looked at the tutorial, but many of the letters in any given font are made up of more than 1 path – like O, B, P, i, – essentially anything that needs more then 1 continuous mask to make a shape. There’s no way around that if you want the letters to have all of their parts (like the hole in the o or e, or the dot over the i.

    But what Ayoto has done is create 1 closed mask that holds everything – either through draeing it by hand or by merging all the paths in some way (I can think of a few).

    What I did was, create my tape in Illustrator, and convert it to outline. Then I drew a thin Box (not a line)that went accross the bottom like Ayato’s, intersecting every letter at it’s base. Select everything and a do a Path Add (with pathfinder, which combines all of the letters and line into one object). Then choose Expand (Again, in the pathfinder palette) – which makes all extra path data disappear.

    Then Copy and paste that into AE as you have done. You’ll still see several masks. Delete all except the first mask which should leave all the letters except the holse in letters like O, A, B…etc.

    2 things:

    – It may not be the 1st mask, but usually it is. figure out which mask is the main body, and then delete every other mask.

    – You could also delete the extra path data directly in AI, but it’s much easier to remove extra masks in AE then it is to slect each point and delete it in Illustrator.

    Much of his tutorials are great, but because of what (I think) may be a language barrier, and his preference for brevity, they’re not always clear.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    March 21, 2006 at 1:29 pm in reply to: Cartoonification and Green Screen

    no illustrator looks at it like a flat image and cartoonifies the whole thing at once as a single layer.

    Besides, keying before the process will still cause variences in the green. Get control of your palletes, like I suggested, and then remove everything but one bright green. Save that palette and use it in the cartoonification process, and you will have only one green to key out. much simpler.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

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