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  • There are two ways (other than rendering a video file, I mean) to go from Premiere Pro to After Effects. Each with its’ unique set of advantages.

    Premiere Pro project import
    Quite simply, this means that you can open a Premiere Project from After Effects, and the Premiere Pro sequences (ie, timelines) are translated to After Effects Compositions, in such a way that edited PPro clips become layers in AE. Also, an expanding list of features (spatial transformation with keyframes, audio levels with keyframes, speed changes and many effects) are also translated to After Effects equivalents. Premiere Pro effects which are compatible with After Effects are marked with an icon in Premiere’s Effects Control Panel.

    The drawback (or better, “the nature”) of this method is that the resulting AE project is not in sync with the original Premiere Pro project. In other words, once you import the PPro project into AE, changes you make in the PPro project won’t be automatically updated in AE. Note that in many workflows, you go to AE only when the proper narrative editing stage is done.

    Note that you can also copy and paste Premiere Pro clips into an After Effects Composition. With all the advantages mentioned above, in terms of feature translation.

    For more information on Premiere Pro project import, and for a list of supported features that get through when using it, see Import an Adobe Premiere Pro project in After Effects Help.

    Dynamic Link
    Only available in the Production Premium and Master Collection suites.
    It means that you can import (or just drag and drop) a whole PPro sequence to AE or viceversa. And that any changes you perform in the one application are immediately updated in the other.
    In this case, you don’t get a timeline with clips, but a single element. This is enormously useful when, for example, you want to add motion graphics to a Premiere Pro project. This bypasses the need for intermediate rendering when going from one application to the other. You just drag the Compositions from AE and use them as clips. If you modify anything in AE, it gets immediately updated in the PPro timeline.

    For more information, see About Dynamic Link

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 16, 2009 at 4:15 am in reply to: OpenGL

    It’s all really tied to configuration, Sam. And more specifically, to the display card/driver combo.
    So, if you do get constant crashes because of it, by all means turn it off.
    It’s also fair to say that I could use the fingers of my hands to count the number of OpenGL-related crashes I experienced in the last couple of years. And I think that anyone using a known, reliable graphics card/driver combo (not necessarily the latest and greatest) could say the same thing.
    FWIW, I always use OpenGL – Interactive, as described by Todd.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 9, 2009 at 4:09 am in reply to: RGB+Alpha background color

    You’re right on the money.

    When After Effects renders a RGB+A file, and it’s set as Premultiplied (matted), AE mattes alpha so it’s premultiplied with the background color.
    Problem is, some video applications can only handle premultiplied alphas matted with black or white.
    It’s not only that the background color will not be the one you expect. Worse than that, the transparency information will not be handled correctly, since the interpretation is based on a wrong assumption.
    You can either set your Comp’s background color to pure black, or render with a straight alpha.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 6, 2009 at 6:32 pm in reply to: AE not rendering effects from premiere?

    Yes, that’s correct if you want to use the Premiere project import feature.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 6, 2009 at 8:15 am in reply to: AE not rendering effects from premiere?

    Are you bringing in the PPro sequence through Dynamic Link or are you using the Premiere Pro project import feature?

    If it’s the former, it should work.

    If it’s the latter, not all video (let alone audio) effects are translated on project import. The list grows with each release, but it’s still not 100 per cent.

    The lowpass effect in PPro is different from the High-Low pass effect in AE, so it’s not translated. Feel free to send a feature request if you want this to be addressed.

    In Adobe Premiere Pro, an After Effects icon in the Effects panel denotes common effects used by both applications. So, you can check this in your PPro project beforehand.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 5, 2009 at 9:19 pm in reply to: How to scale layer behind mask?

    That’s the first way, Matt 🙂

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 5, 2009 at 7:57 pm in reply to: How to scale layer behind mask?

    There are two ways.
    The first may sound a bit complicated but will help in any case in which you may want to alter the rendering order. In this case, process the scale transformation after the mask, instead of the other way around (if you adjust scale and the mask also is scaled, that is prof that masks are usually calculated before transformations like scale in the processing chain).
    These are the instructions I wrote a couple of days ago:

    https://forums.creativecow.net/readpost/2/958166

    The other way is with a Track Matte:
    Create a solid with the same dimensions as your layer, and place it so it’s immediately above in the timeline. Cut the mask and paste in the solid. Set the original layer’s track matte mode to Alpha (next to the blend modes in the timeline).

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 5, 2009 at 6:29 pm in reply to: After Effects – PC Hardware

    If you mean rendering as exporting from the Render Queue, zero difference.
    OpenGL in AE is much more about having fast, responsive previews while interacting with elements than it is about accelerating renders.
    I am not sure I can appear favoring one card over another, but don’t expect any of them to provide any advantage in rendering speed.
    A higher-end graphics card will support more sophisticated operations for interactive previews (for example, Depth of Field simulation while you adjust a 3D camera) or give you better looking results, but it’s not usually something you use as a replacement for AE’s software renderer.
    So, the graphics card does improve performance in the sense of having a more responsive experience.
    If you invest on a dual-quad xeon system (even more RAM would then be a good idea), rendering speed will see a more direct impact than with any graphics card. A good graphics card (listed in Adobe’s OpenGL page) is still a good investment for the reasons I explained above.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 4, 2009 at 7:01 pm in reply to: After effects multi core problem

    Yes, an i7-based machine should give you very nice performance.
    To take advantage of multiprocessing, make sure you get at least 2 GB of RAM per core. So, in a quad core machine, you want at least 8GB of RAM. Otherwise, you will probably have to tell AE to use just two of the available cores.

    Adolfo Rozenfeld · Adobe

  • Adolfo Rozenfeld

    June 4, 2009 at 4:49 pm in reply to: After effects multi core problem

    [chuck fiorella] “Sorry for multiple questions I asked earlier if this update will work with AE 7.0 and also wanted to know if AE 7.0 it isn’t able to fully utilize the i7 can you tell me the which processor would yield the best render performance with AE 7.0?”

    It’s hard to say how would AE 7.0 work on an i7 processor. Running software on hardware that didn’t exist when the software was introduced is always a risky move.
    It probably will work fine. But it won’t take advantage of multiple cores, since AE 7 didn’t have the “Render Multiple Frames Simultaneously” feature.
    Rather than getting the best processor for AE 7.0 why not get CS4 which will take advantage fully of your i7-based machine?

    Adolfo Rozenfeld · Adobe

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