Adam Trachtenberg
Forum Replies Created
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Not too tricky. You just have to put the video file in a material (color or luminance channel). Then click on the movie’s file name in the material, which will bring up some more options in the attributes manager. There’s an “Animation” tab at the top. Click on that, set the relevant parameters, and click the “Calculate” button. That’s it. Note that you won’t see the video moving in the editor window–it only shows up in the final render.
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You’ll want to use an infinite light source, so the distance shouldn’t matter. Looks best with area shadows too.
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The DVDs from https://www.3dfluff.com come highly recommended. Both of the principals are former Maxon employees now working in the 3D content field. There’s also a BodyPaint 3D DVD from https://www.3dkiwi.com, and another by a group who’s name/URL I can’t recall. Maxon Shop also sells two CDs by Jannis Labelle that cover modeling and texturing a human head.
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One advantage of C4D is that it *will* run on your Mac, and you’re PC is really underpowered–especially in the RAM department. I’m not thoroughly familiar with Max, but I know that it has no equivalent to BodyPaint or Sketch & Toon (3D painting/NPR rendering). I guess Particle Flow is roughly equivalent to Cinema’s Thinking Particles. Reactor is a better dynamics engine than Cinema’s Dynamics module. The Studio Bundle comes with unlimited NET rendering–not sure about Max (don’t think so). Max is probably stronger in the character animation department. Max comes with Shave for hair rendering, while the Studio Bundle doesn’t come with Maxon’s Hair module, but the latter isn’t that expensive and it’s a lot nicer than Shave. A *lot* nicer. 🙂 Cinema is generally more stable than Max, IMO. Cinema has better connectivity with AE, PS, FCP, etc. Presumably Max has a better connection to Discreet’s compositing apps.
I have a strong preference for Cinema’s workflow, but that’s a matter of taste and familiarity.
hth
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Sounds like you’ve got two different projects there: folding a plane and scruching a paper ball. I did this little tutorial which should help with the plane–https://www.3danvil.com/box_an/bax_an002.html
As for the paper ball, that’s a tough one. Off the top of my head I’d say you’d want to use point-level animation. Can’t think how else you’d do it.
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Glad I could help. 🙂 Just be aware that there are a few gotchas with tweak mode. The main one is that the knife tool doesn’t work when tweak is active.
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Yes, the cel shader will certainly work, but it’s not very flexible. There’s a much more flexible shader available as a commercial plugin (Wireshader at tools4d.com). Of if you have Sketch & Toon, it can do some awesome wire renders. Yet another option is to put your objects in the Atom Deformer, which turns your geometry into a cage. Lastly, if you have Bodypaint you can create tex maps that follow edges.
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You don’t actually have to use the select tool; you can pick points with the move tool by clicking on them, or select multiple points by shift-clicking on them. Or, you switch to “Tweak” mode (Tools>Tweak Mode), which autoselects whatever is under the cursor.
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Yep, you want to read up on the Stage Object.
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Adam Trachtenberg
January 28, 2006 at 8:17 pm in reply to: Please welcome Doug Bassett to the leadership teamWelcome to the forum, Doug!