Adam Trachtenberg
Forum Replies Created
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You can save render presets in the render settings dialogue: File>Save Render Preset :).
I’m not sure what your asking in the second question. If you want to bake the Explosion deformer, I don’t think that’s possible. If you want to combine all the parts of your building into one object, you can do that.
First, all parts have to be polygon objects, so if you parametric objects you need to make them editable. Then select all the parts and run the Structure>Connect command. That will create a new object that contains all your parts (leaving the unconnected object as well).
One caveat: connecting may cause you problems if the various parts have different materials assigned to them.
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There is no startup file by default, but you can create one by saving a scene named “new.c4d” in your Cinema root directory.
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[doug nash] “I’m pretty sure that I am. I’m not in front of my Cinema 4D computer at the moment. What other options might affect the output quality? Are there any dithering or color blending options? Also, are there any added options I should be concerned with when I do a multi-pass output? Are some file formats better than others?”
Hmm, you shouldn’t have banding with 16 bit files. Otherwise, you should check the “24 bit dithering” box in render settings which can reduce banding. As far as formats go, any uncompressed format that supports 16 bit files should be fine. I pretty much always use either .tiff or .psd.
If you still have the problem after checking all of the above, you might try creating a layer with a very fine noise and overlay it on top of your other layers. That will usually kill most banding and shouldn’t be noticeable at appropriate settings.
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There’s no line thickness parameter for the cel renderer — it’s very basic.
Instead, try using the fresnel shader in the color channel.
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You don’t necessary have to use Thinking Particles — you could use the standard emitter or generate particles with the mograph matrix object. After you get your particles set up it’s just a matter of adjusting the Pyrocluster material and volume tracer to get the desired effect. Maybe if you had more specific questions….?
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Are you rendering to 16 bit color depth?
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It’s a lot easier to show than to explain, so I put together a short video tutorial demonstrating three methods to do this: 1) using expresso and driven keys, 2) simple parenting, and 3) using Mocca’s clamp tag/constraint.
https://www.3danvil.com/tutorials/follow%20me/follow%20animated.html
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Cinema is quite comparable to Max (or Maya for that matter), and IMHO it’s a much more modern/logical program. Max is very good but in large part it’s been built up from a collection of third party plugins, which makes it seem not quite all of one piece.
Cinema did start out as a mainly hobbyist app. years ago but it’s advanced lightyears since then. It’s been used in many feature films (e.g., Spiderman 1 & 3, Harry Potter, Monster House, several Star Wars films, etc.), hundreds of broadcast programs, etc. It’s probably the No. 1 3D app. for motion graphics in the U.S.
I wouldn’t be concerned about outgrowing it any time soon.
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If you have Mograph you can also use the Spline Mask object to do boolean-type operations with splines. Why it wasn’t called “Spline Boolean” is beyond me.
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You need to go to your viewport properties and turn off “isoline editing” in the Display tab.
At the top of your viewport(s): Edit>Configure All>Display>isoline editing.