Forum Replies Created

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  • Adam Trachtenberg

    September 3, 2008 at 10:33 pm in reply to: Cloner Objects in Dynamics?

    I’ve never tried it but I’d be surprised if it works. Dynamics is an oooolld module — written way before MoGraph. I think you’ll have to make the cloner editable and use real geometry.

    Another possibility would be to clone onto a matrix object that’s set to generate Thinking Particles and use TP’s dynamics.

  • Adam Trachtenberg

    September 3, 2008 at 3:19 pm in reply to: UVW with Procedural Textures

    First, the stick texture tag is only necessary if you are using a projection type *other* than UVW mapping. Second, no matter what type of mapping you use, your noise won’t follow the deformed object unless its “Space” is set to either UV (2D) or Texture.

  • Adam Trachtenberg

    September 3, 2008 at 3:04 pm in reply to: Geometery Unwrap

    This isn’t something that can be automated easily with xpresso. It’s possible you could set up morphs, but that would probably be tricky too because of the multiple rotation points. Your best bet would probably be to use bones or joints. I did a video tutorial using bones to unwrap a cube if that would be of any help: https://www.3danvil.com/tutorials/box_an/bax_an002.swf

  • Ugh, I run into the same problem any time I try to use DEM. There are so many different formats and so few clear explanations what they all mean. One time I downloaded and successfully used a DEM translation program, but unfortunately I don’t have it any more. You might try searching for something like that.

  • Adam Trachtenberg

    September 3, 2008 at 2:37 pm in reply to: Content Browser and HDR Images

    When you first dragged the HDRI into your material channel you should have gotten a dialogue asking if you wanted to copy the bitmap to the document location. If you selected “no” then Cinema should have created a direct link to the file on your computer. In either case it shouldn’t have resulted in a texture error unless you moved the referenced file or did something else to confuse Cinema.

    The easiest way to get it straightened out, in my opinion, would be to reasign the bitmap and then do a “save as project”. That will collect all of your scene’s textures in one place, or let you know that you still have broken links.

  • Adam Trachtenberg

    August 11, 2008 at 4:35 pm in reply to: Modeling a Nervous System

    I think it would be tedious beyond belief to do it by hand. You’d essentially have to draw every spline and then connect them with the connect command to sweep.

    It could be done more efficiently with an l-system plugin like Xfrog or DPIT, but neither of those is cheap.

    Since you’ve already bought the model I would think that’d be the best way to go. I would use the magnet and/or brush tool rather than soft selections to fit it to your model. Should go much quicker that way.

  • Adam Trachtenberg

    August 10, 2008 at 10:31 pm in reply to: Animation along a path?

    Not much to it, really. Draw your path spline, assign your object an “align-to-spline” tag, and animate the tag’s offset parameter.

  • Adam Trachtenberg

    August 10, 2008 at 3:38 am in reply to: Alpha Channel in C4D

    Just had another thought: if you are using a background or sky object then you won’t have an alpha.

  • Adam Trachtenberg

    August 10, 2008 at 3:37 am in reply to: Alpha Channel in C4D

    I’ve never heard of that problem before. Perhaps a QT issue rather than a Cinema issue? Why don’t you try rendering to a .tif or .png sequence and see if that works?

  • Adam Trachtenberg

    August 6, 2008 at 10:52 pm in reply to: Convert shape to spline in C4D

    You can just select the new spline and enter points mode (icon to left of editor window).

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