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UVW with Procedural Textures
Posted by Andy Henik on September 2, 2008 at 9:24 amHi there,
I created an organic object and attached to it a procedural Texture including Fresnel as a color material, and Noice as a Bump and displacement material.
My problem is when I add to it a modifier such as wind, bend taper and so on. The UVW coordinates don’t work with it. I also used the Stick Texture Tag, and it doesn’t work. any suggestions?Adam Trachtenberg replied 18 years ago 3 Members · 9 Replies -
9 Replies
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Randy Johnson
September 2, 2008 at 10:43 amhave you tried different projection settings like cubic?
/randy -
Andy Henik
September 2, 2008 at 10:56 amNo I have not. I thought that if you want to stick a texture on an Object, you need to use UVW coordinates. Why would cubic mapping help me though?
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Randy Johnson
September 2, 2008 at 11:11 amyou can use any projection type you want if it looks right.
I am played with some textures here and had no issues with the texture so long a stick texture was applyied. Can you post a file?
/randy -
Andy Henik
September 2, 2008 at 11:24 amHow can I post a file? I have created one, but I don’t know how to upload it.
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Randy Johnson
September 2, 2008 at 11:28 amYou cant post here… you could use an ftp or you can post the question at c4dcafe.com and post it there.
Or you can use
https://skickafilen.se/Mottagarens e-postadress:
randyarchy@yahoo.comMeddelande:
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Andy Henik
September 2, 2008 at 11:36 amI posted it at https://skickafilen.se/ to your mail address
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Randy Johnson
September 2, 2008 at 12:38 pmi still have not recieved the file… let you know when i do.
/randy -
Randy Johnson
September 2, 2008 at 1:39 pmI applied a stick texture and it stayed in place.
You can check this sort of thing with by making a checkerboard texture (premade in the the surface drop down)Then watch with the wireframe visible.
/randy -
Adam Trachtenberg
September 3, 2008 at 3:19 pmFirst, the stick texture tag is only necessary if you are using a projection type *other* than UVW mapping. Second, no matter what type of mapping you use, your noise won’t follow the deformed object unless its “Space” is set to either UV (2D) or Texture.
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