Adam Trachtenberg
Forum Replies Created
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You have to install the AE plugin that comes with Cinema to open the .aec file. It’s in the maxon>exchange plugins folder.
Then you’ll probably want to render without the background footage, but with an alpha channel, and do the depth blurring in AE. To facilitate that you’ll probably also want to render a depth pass which can be used with AE’s lens blur.
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Assuming you loaded it into the color or luminance channel … no idea I’m afraid. Does it render B&W or is it just the editor display?
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Not sure of the link, but it really isn’t necessary anymore. There are several ways to do the same thing natively. 1) use the extrude tool with caps checked; 2) use cloth nurbs with thickness and no subdivisions; 3) use the explosion deformer with cluster thickness and nothing else.
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You can bake the align to spline animation by selection your planets in the timeline and running the (timeline) Functions>Bake Objects command. But an easier way might be to keyframe the align to spline tag’s “Enable” parameter (Basic Tab).
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Automatic morphing with mograph (blend mode) only works with parametric objects like primitives, lights, etc.
So, if you have a non-parametric object what you would have to do is drop all of the morph shapes under the cloner.
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Have you perchance unchecked “Axis” in the viewport>filter properties?
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Adam Trachtenberg
November 13, 2008 at 1:30 am in reply to: Render Top View (other than perspective)Sure, you can render from any viewport by enabling the (viewport menu) Edit>”Use as Render View” setting. Or you can change the camera of the existing render viewport in the (viewport)Cameras menu.
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Are you using r11 or an earlier version? r11 has an all-new GI engine that’s much quicker and less prone to flicker. In previous versions your options are either to use stochastic mode (slow but zero flicker) or to crank up your samples and quality settings. Depending on what you’re doing you may be able to bake the GI too.
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Ah, lot’s of questions. 🙂
The new NLA system in Cinema is very similar to the Motion Builder system (not coincidentally!). As such it’s quite powerful and easy to use. However … it’s not quite as flexible as MB’s system in terms of reusing animation with different characters; it won’t really work unless the rigs are identical (size and overall setup). I suggest you check out the video tutorials for it at cineversity.com. There are several free ones there that you can view.
Rigging is quite possible to do in Cinema with the native tools, which have become pretty good over the last few releases. I don’t have CD’s tools but from what I hear they are also very good — probably a little more advanced and easier to use than the native ones.
There is nothing like biped in Cinema, but it is possible to use motion files. Not sure how it’s done exactly, but I know it’s possible.