Forum Replies Created

Page 370 of 494
  • Adam Trachtenberg

    May 11, 2009 at 3:43 pm in reply to: Edit Points on a spline. Quick select?

    There’s no shortcut for this AFAIK. Best I can think of is to use the structure manager which allows you to select points numerically.

  • This is a little complicated, but here’s what I would do:

    * Create a matrix object and apply a random effector to it affecting position;

    * Create a cloner with the same settings as the matrix effector (but without the aforementioned random effector applied);

    * Create a random effector with no parameters checked and “affect weight” set to 100%, and apply it to the cloner;

    * Create an inheritance effector referencing the matrix object and apply it to the cloner (check the “morph motion” box);

    * In the inheritance effector’s falloff tab, set the weight to 0%;

    So that’s the basic setup. By animating the inheritance effector’s strength, you will move the clones from the randomized position to the grid position.

    The random effector affecting the cloner randomizes the weight of the of the inheritance effector; IOW, it determines how much strength the inheritance effector will have on the various clones.

    About half way through the animation, I would animate the weight of the inheritance effector (falloff tab) from 0% to 100% at the end of the animation. That will ensure that you end up with a perfect grid at the end.

  • Adam Trachtenberg

    May 11, 2009 at 2:33 pm in reply to: Help: Joints aren’t animating!

    The only thing I can think of is that you may have disabled the position/rotation radio buttons on the time slider.

  • Render Settings>General>Hardware Preview is what you want.

  • Adam Trachtenberg

    May 8, 2009 at 5:18 pm in reply to: Post Effects – preview

    I can’t recreate your problem here. Have you had the same problem in other files?

  • With the Cloner object you can animate the offset parameter, or you can use a spline effector and animate the offset parameter.

  • Adam Trachtenberg

    May 7, 2009 at 4:21 pm in reply to: Looping Cloth?

    It’s your lucky day; Lennart did a video tutorial covering the exact topic: https://forums.creativecow.net/readpost/19/862459

  • Adam Trachtenberg

    May 7, 2009 at 4:19 pm in reply to: Saving GI Data

    That’s essentially what Cinema does when you enable camera animation mode.

  • Adam Trachtenberg

    May 6, 2009 at 5:00 am in reply to: high contrast shadows from hidden object

    Try putting a compositing background tag on the cylinder as well (and check the “seen by camera” box).

  • Adam Trachtenberg

    May 6, 2009 at 4:58 am in reply to: Shadow Flicker with GI (R10)

    Your best bet is to bump up the quality setting, although it will result in substantially longer render times.

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