Adam Trachtenberg
Forum Replies Created
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Size of the objects in the world view shouldn’t have any effect on render time, but if you want to scale everything down you can just create a null at world 0,0,0, drag all of your objects into it, and scale the null down using the Object (not Model) mode.
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One thing you could do is create a preset folder in the Content Browser and drag all of your shaders into it. That will contain a *.lib4D file that you can then copy over to your new computer. You can find the file by opening Preferences, clicking the “open preferences folder” button at the bottom of the dialogue, and navigating to library>browser. Copy it to the same location on your new machine.
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Adam Trachtenberg
July 16, 2016 at 11:32 pm in reply to: Effectors, Objects, and Compositing in After Effects, can it be done?Here’s what you need to do:
1. Give the null a c4d> external compositing tag. In the tag’s properties check the cache, children, and solid boxes. Set the solid dimensions to the same dimensions (in cm) as your screens;
2. In your render>Save settings, under the compositing project file section, check the save and include 3D data boxes.
Now when you render you’ll be prompted to save an .aec file. When you double-click to open the .aec file you’ll get an AE project that contains all of your footage, any additional passes you may have rendered, and solids for each screen that should be animated properly. You’ll also get extra solids for the null that was holding the screens and the shader effector, but you can just delete those.
This, of course, assumes that you’ve installed the C4DImport plugin that you’ll find in your Maxon>Exchange Plugins directory.
hth
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I would check with Instagram and find out what native display resolution they’re using. If you give them something much larger than they will display, they will obviously have to downsample and recompress the image. At that point they are in control of how the final image will appear.
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Adam Trachtenberg
July 13, 2016 at 1:15 pm in reply to: Sweep nurbs just do not work the way it shouldSorry, Cobus, I was thinking about a file someone else posted recently.
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Main animate menu>Play Mode>Preview Range
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For No. 1, if you have R17 you can use the new Effects>Variation shader if you don’t want to use MoGraph.
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Adam Trachtenberg
July 10, 2016 at 10:00 pm in reply to: Sweep nurbs just do not work the way it shouldThis is a tough case because the spline turns in every direction. The rail spline works by giving the sweep a hint, but here, no matter how you offset it, it’s giving part of the sweep the wrong hint. I think the only solution is to use multiple sweeps.
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Unfortunately the Normal Scale/Move tools don’t offer the option of disabling individual axes. Technically I believe that’s because polygon normals only describe a direction and not an orientation.
What I would do in this case is model one stitch the way you want it and put it in a mograph cloner set to radial mode. The you just have to adjust the cloner’s position and radius.
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Adam Trachtenberg
July 8, 2016 at 6:24 pm in reply to: Extract splines from UV tiles or UV mapped material image?Wow, that is a painstaking process.