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Activity › Forums › Maxon Cinema 4D › Sweep nurbs just do not work the way it should

  • Sweep nurbs just do not work the way it should

    Posted by Cobus Prinsloo on July 10, 2016 at 5:23 pm

    I’m getting extremely frustrated. I don’t get my profiles to sweep the right axis along a sweep path. I’m changing the angles of the profile but nothing changes. Is there a way to post screen shots to explain visually?

    Please help. This is for a big project for which I modelled a new Jag Pace car, and now this stupid little issue keeps me from completing it!

    Adam Trachtenberg replied 10 years, 2 months ago 3 Members · 6 Replies
  • 6 Replies
  • Brian Jones

    July 10, 2016 at 7:51 pm

    you can use a Rail Spline in most cases to control which way the swept shape orients on the main spline

  • Adam Trachtenberg

    July 10, 2016 at 10:00 pm

    This is a tough case because the spline turns in every direction. The rail spline works by giving the sweep a hint, but here, no matter how you offset it, it’s giving part of the sweep the wrong hint. I think the only solution is to use multiple sweeps.

  • Cobus Prinsloo

    July 12, 2016 at 2:41 pm

    Hi and thanks for your response. This was a simple profile that was supposed to sweep along a 90 degree arc – very simple stuff! After messing around, I figured out that one has to actually rotate the profile’s axis – not the profile itself! Don’t know why it’s being made so complicated

    best regards

  • Brian Jones

    July 12, 2016 at 6:21 pm

    the Z-axis of the swept spline is used for orientation

  • Cobus Prinsloo

    July 13, 2016 at 11:39 am

    tHANK YOU – WILL KEEP TRHAT IN MIND!

  • Adam Trachtenberg

    July 13, 2016 at 1:15 pm

    Sorry, Cobus, I was thinking about a file someone else posted recently.

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