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Activity Forums Maxon Cinema 4D How to scale Normal in poly mode

  • How to scale Normal in poly mode

    Posted by Chris Craig on July 9, 2016 at 6:02 am

    Hi

    I have a model which i need to make some slight alterations to, which i would like to attempt myself rather than go back to the freelancer who i hired.

    Basically, I have a small circular case with a zipper around the circumference of it. The zipper is attached by stitches above and below the teeth of the zipper. I need to make the stitches shorter in length and taller/thicker in height.

    The stitches layer is a poly and as a beginner, i can’t knowingly edit it. I have selected all the stitches and tried the Normal Scale tool, but whilst this scales each stitch individually, it scales them all proportionally (x and y together) and consequently, it is then reducing the diameter.

    Does anybody know how this beginner can easily scale down the length and scale up the height of this layer?

    Thanks a lot

    Chris Craig replied 9 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    July 9, 2016 at 3:30 pm

    Unfortunately the Normal Scale/Move tools don’t offer the option of disabling individual axes. Technically I believe that’s because polygon normals only describe a direction and not an orientation.

    What I would do in this case is model one stitch the way you want it and put it in a mograph cloner set to radial mode. The you just have to adjust the cloner’s position and radius.

  • Chris Craig

    July 12, 2016 at 3:42 am

    Thanks Adam. That’s what I ended up doing.

    Thanks for your help.

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