Adam Trachtenberg
Forum Replies Created
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Adam Trachtenberg
January 20, 2014 at 9:43 pm in reply to: Catwoman one mesh, 7 textures, selection tagsIt does seem to work — at least for color. Didn’t test normal maps which could be another kettle-O-fish. Also, you have to turn off the skin deformer before baking.
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Adam Trachtenberg
January 19, 2014 at 5:06 pm in reply to: Physical Render Motion Blur creating camera spin in single frame?I believe this is something you may be able to fix with Per Anders Edwards’ Euler filter script, which you can find here: https://forums.cgsociety.org/showthread.php?f=47&t=1138517&page=3&pp=15&highlight=euler+filter
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Adam Trachtenberg
January 16, 2014 at 10:40 pm in reply to: Baking Hdri image into an object to be used is scene without lights or HRMIHuh … it works here. But I think you need to check the “use camera vector” box, and also set a texture path — not just type in a name. I also have the “single file” box checked … not sure if that has anything to do with it.
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You can still save animations if you didn’t set a save path. You just have to be sure to change the type (first item) in the Save As dialogue from Still Image to Animation.
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Adam Trachtenberg
January 16, 2014 at 4:57 pm in reply to: Baking Hdri image into an object to be used is scene without lights or HRMIThat seems to be correct. Cinema’s texture baking is confusing. After playing around with various settings in the bake texture tag, it appears that you JUST want to check the “surface color” box, which will bake lights, shadows, GI, and reflections. Hard to pick that up from the help file, which states, “The surface color contains the effects of numerous material channels, including Illumination, GI (see also Bake Object ) and cast shadows (not including Reflection, Transparency, Fog or Glow).”
Later in the help file section it says that reflections will be added automatically and that the reflection channel does not have to be checked?
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Adam Trachtenberg
January 14, 2014 at 4:00 am in reply to: Entire Project Animations are now previewing or renderingA couple of possibilities off the top of my head:
1) Did you click on the film strip icon next to the summary track in the timeline? That will turn off all animation;
2) Did you go into the Tools menu and deactivate Tools>Execution>Use Animation?
It’s also possible to turn off animation in the Layer Manager.
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Yeah, GI is a pretty complicated subject. Your scene is kind of a worst-case scenario for the new IR method vs. the old one. The advantages of the new system are that it produces much higher quality GI shadows and it’s better for animation insofar as you don’t have to calculate the whole prepass before you start to render.
The old system produces a cleaner looking result very quickly here, but it’s really because it’s just blurring the snot out of GI samples. Looks great in your scene, but if there was something casting detailed shadows those shadows would also be blurred out of existence.
I think the best, though not the fastest, setting for your scene is QMC as the primary pass with light cache for the secondary pass.
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Hard to say without more info., but it looks like global illumination with too-low settings.
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Yeah, that’s just going to eat up an enormous amount of RAM. I would definitely consider going to 200 or even 150 dpi. At the very least find out who’s printing it and ask what the recommended dpi is.
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A little off topic, but if you’re doing a lot of this sort of work you might want to check out this amazing plugin: https://nitro4d.com/blog/donationware/nitrobookcase/