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Baking Hdri image into an object to be used is scene without lights or HRMI
Hello:
I’m a bit stuck trying something new. I am using GreyScale Gorilla’s HDMI kit to get reflection maps for a scene . no lights.
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At the end of the day, I need to export a .3ds file with the reflection map and color baked in as a single texture, (tif) to be used in Real-Time 3d program which has no option other than to apply the texture as a UV or spherical image map.So. in the Bake Texture settings,I ve trued just about every combination of check boxes and not. and am not getting what I want. (See image) If I try and place them on an identical object in a scene without the HRDI set up, just a luminance map, I’m not getting what I see int he first image.
I’ve watched half a dozen things online, and read even more. I’m usually not this dense. Any ideas appreciated.
…but then again.. who does?
