Adam Seeley
Forum Replies Created
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Hi,
bit of a shonky workaround, but…
When a Comp has comp markers and you pull it into another comp, all those markers stay visible in the new comp.
so…
Make a dupe of the comp with all the comp markers, and pull it back into the original.. at least you’ll be able to use J & K to skip though.
until there’s a proper solution.
Adam.
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Hi,
There’s no tracking being done.. I have an object in my 3D package and I would like to export some of the geometry into AE to draw the lines.
I can define the lines in the 3D package and extrude geo along them for rendering.
…but ideally I’d like to keep it live in AE for some flexibility.
Trapcode Particular allows something very close, but you can’t then rotate the motion paths around and maintain the drawn structure.
A>
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Hi,
I’m pretty sure it won’t take a curve/spline/path which has 3D points as in input… it takes 2D shapes/masks and manipulates them in 3D.
I could be missing a button of course!
Thanks,
A.
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Adam Seeley
November 30, 2015 at 10:31 pm in reply to: Can I bake my time-remapping to new key-frames in the pre-comp.Nopedy nope, it still needs to be live.
I have a long comp that has many layers and animations.
To save time shifting loads of layers & keyframes around, I brought that master comp into a new clean comp and time-remapped the whole thing to create a speed ramp.
The re-timing is approved (not the whole job),I still need to work on many aspects of the animation.
I was hoping to bake the time-remapping to all the keyframes in the comp below.
The more I think about it, the less likely it is to be possible.
It would need a script to analyse each layer, apply the scaling of the time-remap values to the keys and plot frame-by-frame keys for all the animations.
I mainly work in 3D and it’s not unusual to create layered animations on objects before baking the keys out to a simpler, single layer of animation.
Thanks though,
Adam.
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Adam Seeley
November 30, 2015 at 5:12 pm in reply to: Can I bake my time-remapping to new key-frames in the pre-comp.Hi Dave,
Indeed, but that’s too final for me at this stage.
The original comp is quite a heavy render so I don’t want to waste time over-rendering as such.
Also, I still need to fine tune transitions etc. in what would be the re-sped version.
I guess I need a clever script that will translate the time re-mapping to the keyframes in the pre-comp.
(If anyone’s heard of such a thing).Thanks,
Adam.
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Adam Seeley
December 5, 2013 at 9:56 pm in reply to: cs6 scripting – toggle all proxies – can’t find a “ProxyExisting” valueAnd for turning them all on again…..
save into a text file:
ams_turnAllProxies_ON.jsx
Hope it helps.
Adam.
{
// ams_ToggleAllProxies.jsx
// adam_seeley@yahoo.com
// This script one day will toggle all proxies on AND off.function ams_ToggleAllProxies()
{clearOutput()
writeLn("ams ToggleAllProxiesbbb");var oItems = app.project.items;
var totalItems = oItems.length;
var temp=1writeLn("Number of items is: "+ totalItems)
for (var i=1; i<oItems.length; i++) {
$.writeln("item:[" +i+ "] is " + app.project.item(i).name);
$.writeln("proxyFlag:[" +i+ "] is " + app.project.item(i).useProxy);if(app.project.item(i).proxySource == null) continue; // skip to end of loop
app.project.item(i).useProxy=true}
alert("Proxies Toggled")
}ams_ToggleAllProxies();
}
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Adam Seeley
December 5, 2013 at 9:54 pm in reply to: cs6 scripting – toggle all proxies – can’t find a “ProxyExisting” valueHi,
And why not…
Here’s the script to Toggle All Proxies OFF
Save it into
ams_turnAllProxies_OFF.jsx
and stick it into the
C: -> Program Files -> Adobe -> Adobe After Effects CS6 -> Support Files -> Scripts”
Folder
Hope it works for you,
Adam.
{
// ams_ToggleAllProxies_Off.jsx
//adam_seeeley@yahoo.com
// This script one day will toggle all proxies on AND off.function ams_ToggleAllProxies()
{clearOutput()
writeLn("ams ToggleAllProxiesbbb");var oItems = app.project.items;
var totalItems = oItems.length;
var temp=1writeLn("Number of items is: "+ totalItems)
for (var i=1; i<oItems.length; i++) {
$.writeln("item:[" +i+ "] is " + app.project.item(i).name);
$.writeln("proxyFlag:[" +i+ "] is " + app.project.item(i).useProxy);//if(app.project.item(i).proxySource == null) continue; // skip to end of loop
app.project.item(i).useProxy=false}
alert("Proxies Toggled")
}ams_ToggleAllProxies();
}
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Adam Seeley
November 9, 2012 at 1:26 am in reply to: cs6 scripting – toggle all proxies – can’t find a “ProxyExisting” valueBrilliant, thanks for that…. works perfectly.
Always tricky getting just the right syntax when your’e learning a new language.
I now have two scripts, one for turning all proxies on & one to turn them off.
I can’t believe it’s not already a feature for a hotkey!
Thanks again,
Adam.
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Adam Seeley
September 4, 2012 at 1:25 pm in reply to: Particle grid build from elements floating down screen.Think I may have found a way to skin this particular cat. (particular – geddit?)
If I:
1. Apply the Explode effect & use Hexagon shapes for nice placement.
2. Turn off the actual forces so we’re just using gravity.
3. Create a vertical grad (a Ramp with a bit of fractal noise)for use in the Gradient Layer.
4. Animate the Shatter Threshold over time.This lifts all the elements away pretty much one by one over time. Shove it into a pre-comp and Shift+R to reverse the timings and it builds from the ground up.
Only down side is that the gravity influence makes the velocity start slow and accelerate, so in reverse the individual flakes slow down before they land. Ideally a Speed limit for the elements would solve that.
Also, I have to create an image with the snowflakes in the right place to match the tiles.
I’ll try and upload a comp & project when done.
Cheers,
Adam.
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Adam Seeley
November 11, 2011 at 9:46 pm in reply to: Free tool to find holes in image sequences + gather exif statsHi,
Brilliant, quick, automatic, great program apart from one thing!
I can’t resize the window and my filenames are too long to read.
windows& x64
Adam.