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Activity Forums Adobe After Effects Can I bake my time-remapping to new key-frames in the pre-comp.

  • Can I bake my time-remapping to new key-frames in the pre-comp.

    Posted by Adam Seeley on November 30, 2015 at 9:34 am

    Hi guys & gals,

    I have a large comp with many animations, key-frames and nested compositions.

    I had to change the timing across the main comp to start slow and ramp the speed up by the end.
    This re-timing has been approved now and the re-timed comp is about half the length of the old one.

    Is it now possible to bake the time-remapping info into the main comp so that I can drop the time-remapped version and fine tune the, now retimed, master comp?

    Obviously I just want to avoid having to shift everything by hand.

    Many thanks,

    Adam Seeley

    Adam Seeley replied 10 years, 5 months ago 54,352 Members · 2 Replies
  • 2 Replies
  • Adam Seeley

    November 30, 2015 at 5:12 pm

    Hi Dave,

    Indeed, but that’s too final for me at this stage.

    The original comp is quite a heavy render so I don’t want to waste time over-rendering as such.

    Also, I still need to fine tune transitions etc. in what would be the re-sped version.

    I guess I need a clever script that will translate the time re-mapping to the keyframes in the pre-comp.
    (If anyone’s heard of such a thing).

    Thanks,

    Adam.

  • Adam Seeley

    November 30, 2015 at 10:31 pm

    Nopedy nope, it still needs to be live.

    I have a long comp that has many layers and animations.

    To save time shifting loads of layers & keyframes around, I brought that master comp into a new clean comp and time-remapped the whole thing to create a speed ramp.

    The re-timing is approved (not the whole job),I still need to work on many aspects of the animation.

    I was hoping to bake the time-remapping to all the keyframes in the comp below.

    The more I think about it, the less likely it is to be possible.

    It would need a script to analyse each layer, apply the scaling of the time-remap values to the keys and plot frame-by-frame keys for all the animations.

    I mainly work in 3D and it’s not unusual to create layered animations on objects before baking the keys out to a simpler, single layer of animation.

    Thanks though,

    Adam.

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