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  • Thanks. But I’m a little lost here. You mean to open the animation menu on the top between functions and character?
    Set mode to simple, do you mean set the play mode to simple?
    The rest I didn’t find at all.

  • Adam Claude jones

    July 9, 2009 at 9:19 pm in reply to: Weird Alpha behavior

    Anybody?

    I have no idea how to fix it? Has anybody experienced this too? Thanks.

  • I did do regular incremental back ups but the last 3 didn’t work and the prior ones was too much to go back to since it was before I set a huge camera move. Thanks for the tip on the textures.

  • Yes, that’s what I ended up doing and it worked then in the new scene. But for some reason not all materials copied right and I had to go and re-load most of the materials, which where like close to 50. How often does this scene corruption happens in Cinema 4D? This is a real bummer.

  • And for the record, just tried rendering a final output to quicktime from the rendering settings tab, saved to my desktop, then hit “render to picture viewer” and I get the same thing. A movie of a still frame. Man, what is going on. I hope somebody can help. Don’t know what to do anymore.

  • Interesting enough, I just tried rendering a test animation which consisted of just a simple cube moving from point A to point B, no textures or nothing and make preview worked normally. Do you think my project may have become corrupted? Or has it become too heavy for my system? Because it just stopped working without any notice. I have 4Gb of RAM running it on a Mac Pro Intel.

  • Adam Claude jones

    May 8, 2009 at 3:59 am in reply to: Please help with lights in After Effects

    No, I have not tried it yet but am about to. Check my reply above or on this direct link for mere : https://forums.creativecow.net/readpost/2/956576

    The way the forum truncates the messages makes it confusing some times, but I had already replied above 😉

  • Adam Claude jones

    May 8, 2009 at 3:48 am in reply to: Please help with lights in After Effects

    Thanks a lot for trying it out Viacheslav. This sounds great. I guess that will do the trick. I kind of like the first idea better but will surely try both. My tunnel is 24000 pxl long x 2000 pxl tall/wide in a 1080 HD composition.
    I also have to have two video clips at the end of the tunnel, one in front of the other and the first one needs to be keyed. It’s an element shot against black background. Been experimenting with both ways but do you see any advantage in turning the clips into 3D layers or should I just leave them as 2D cards?

    Thanks.

  • Adam Claude jones

    May 8, 2009 at 3:05 am in reply to: Please help with lights in After Effects

    Thanks Viacheslav and Hannah.

    [this will only work for the back wall of your tunnel and layers that are facing directly forward, side walls should already light up convincingly… no? ]

    No, the side walls don’t light up convincingly at all. As I said they should be brighter on the opened end of the tunnel (end of tunnel) but they are all the same brightness. There’s no back wall by the way. The end of the tunnel is open and the light there is supposed to be sun light, hence why it needs to get brighter as the camera gets closer to the open end.

    Viacheslav, will your new suggestions get me the right effect which is getting from the dark to the brighter side of the tunnel and or have the brighter side of the gradient advances towards us instead of the brightness change of the first suggestions?

    by the way, do you guys know the name of the Andrew Kramer tutorial you mentioned? Thanks everybody.

  • Adam Claude jones

    May 8, 2009 at 1:16 am in reply to: Please help with lights in After Effects

    Just thought of something that would not work very well with parenting the light to the camera and increasing the light intensity as the camera advances towards the end of the tunnel. In reality, we would see the brighter end with the light spilling over the walls closer to the end while it gradually faded to black towards us. We would see that from the distance already. But parenting the light to the camera you never see that gradation. All that happens is the brightness gradually goes up as we go, which is different from seeing the brighter part of the gradation advancing towards us. Does that make sense?

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