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Weird Alpha behavior
I’m finding some weird alpha channel behavior in a scene I’m working on. At least I think it’s the alpha. I’m using PSD files for a matte painting for background. I applied the matte painting as a texture to a plane primitive. The matte painting has buildings but without a sky so I can use Cinema 4D’s sky. But even though the sky part of the matte painting seems fully transparent, when I render you can see a white line where the plane object ends. Why is that?
Thanks.