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  • This is exactly what I needed to learn for a current project & for many more to come; THANK YOU SO MUCH!!

  • Mr. Bourke, how are you? Last year you replied to one of my posts and provided me with some great tips and info regarding some Design questions I had. I have taken all of your advice, wanted to thank you and provide a link to a project I recently finished. Thank you so much for all of your insight! I’m almost done putting together a reel and would love to hear what you think. Thank you again.

    https://www.behance.net/Gallery/NFL-Promo/177053

  • Here’s the link to the specific plugin that I meant to tell you about before. Man! I wish we could edit posts! The should be able to create the effect you mentioned.

    https://www.digitalanarchy.com/3Dassist/dplanar.html

  • It’s not clear what software you want to create this effect in; assuming you want to use After Effects, I believe you may be able to adjust the parameters for one or more of Digital Anarchy’s 3D Assistants plugins to create the effect you want. The link’s below…

    https://www.digitalanarchy.com/3Dassist/distributes.html

  • Abie Silva

    September 25, 2008 at 1:16 am in reply to: Design suggestions

    Darn! Beat me to it!

  • Abie Silva

    September 25, 2008 at 1:14 am in reply to: Another how to?!…tv interference or distortion
  • I’m not a big fan of the Bevel option in Maya. I feel it is severely limited when compared to other programs like Max and even XSI. My workaround for that is using 3D Invigorator Pro to create my Logos and text models; I’m spoiled by all of the beveling options. Then I just export .obj’s and import those into Maya. I agree that Maya is powerful program, but I think that the fact that it offers so many options can be a double edged sword at times and a little intimidating as well. A lot of people tend to shy away from it for that reason.

  • “Another thing you can do is with shiny objects, to have lights that are there purely to create specular highlights on the objects – in other words you turn OFF the ambient part of the light. This then allows you to animate the lights, and control the movement of highlights without messing up your ambient light setup (which might well be 3-point lighting).”

    John you have just unknowingly solved one of my biggest mysteries. I just knew that animating a light on any given surface had to be how they got those spec highlights to run across objects. I used to try and end up frustrated b/c my entire lighting setup would get altered when trying to do this inside of my 3D package. Instead I would fake it somehow in After Effects. So thanks for that! Hey here’s a link to the current project that’s actually at a stand still b/c of this lighting situation.

    https://www.behance.net/Gallery/Mock-news-open/109173

  • Thanks for the input Joseph; It’s good to hear from folks that do this on a daily basis. It has been quite frustrating experience trying to find information that relates to the use of a 3D package for broadcast design specifically. I’ve been really working on being “fast” on account of the deadline issue that you mentioned. Actually, that is when I noticed how much I stunk at lighting. I was done with the Modeling, camera setup and animation really quickly, but when it came to the lighting and rendering, I knew I had issues. I mean, I can set up a 1, 2, or 3 point lighting rig, but I feel like I’m guessing most of the time and I don’t really know what lights are supposed to do what. So, I’ll check out Neil’s site asap. Thank you again for the time. I’m sure to join your ranks someday, I hope I don’t get too old while learning all of this stuff to get there.

  • Thanks for the post Nel; your info is useful and greatly appreciated. So often I’ve wanted to abandon Maya all together for Cinema4D. I actually saw it in its first release and all I have heard are good things about it, how it’s geared specifically for Motion and Broadcast design; from what I can see by your work, it really is. Impressive body of work, by the way. Before I head for the hills though, I want to make sure that I give Maya all I’ve got, after all, I’m still paying back school loans for going to school to learn it. So before I take on another 3D package, I want to make sure that I can learn all that I can from the one I’m already familiar with. However, I will definitely be picking it up in the future, no doubt.

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