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Why we will be choosing PremierePro over FCPX
Morten replied 13 years, 2 months ago 25 Members · 64 Replies
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Mathieu Ghekiere
April 23, 2013 at 7:40 pmHi Shawn,
I can get that not having multiple projects open isn’t a problem for you (although I think this is pretty limiting). My answer was just a response to Greg, that if you bash FCPX for not being able to choose without 3rd Party plugins (or manually move it in the Finder) which Events are NOT online, you could as well bash Premiere for not even being able to open up multiple projects.
But saying: ow FCPX is bad because you can’t even do *A* you have to be honest and say that in Premiere there are also issues with *A*.That being said, I *do* think not being able to open multiple projects in an NLE that’s already pretty matured, is not less insane than FCP X not being able to only export a small range from a timeline. (that was insane too, but fortunately fixed in 10.0.6 upgrade). Just as an example.
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Joseph W. bourke
April 23, 2013 at 7:53 pmI think that they’re two totally different issues and don’t even deserve to be compared. What is an issue to one user is no problem to another. The only person who complains about a missing or poorly implemented feature is the one who feels he needs it…
Would you rather have a three legged horse, or a six legged dog?
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Shawn Miller
April 23, 2013 at 8:27 pm[Paul Neumann] “So….Indy or Tracker?”
Hi Paul, I assume you’re talking to me… are you asking what I do for a living?
Shawn
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Shawn Miller
April 23, 2013 at 8:48 pm[Mathieu Ghekiere] “Hi Shawn,
I can get that not having multiple projects open isn’t a problem for you (although I think this is pretty limiting).”
Fair, enough. I was just pointing out that you can have multiple sequences open in Premiere. I suppose we can argue what’s operationally better, but let’s at least agree to be accurate. 🙂
Shawn
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Walter Soyka
April 23, 2013 at 9:25 pmTotally OT post to follow. Please forgive me.
[Shawn Miller] “MoI3D”
You use MoI3D? I just ran across this a few weeks ago — looks really cool. I’d love to hear your thoughts.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Shawn Miller
April 23, 2013 at 11:17 pm[Walter Soyka] “Totally OT post to follow. Please forgive me.
[Shawn Miller] “MoI3D”
You use MoI3D? I just ran across this a few weeks ago — looks really cool. I’d love to hear your thoughts.”
Hey Walter
MoI 3D is great; easy to use, streamlined UI, powerful functions and very stable. It’s the best NURBS modeler I’ve ever used. You can punch holes in meshes without mangling polygons, it’s great for creating very smooth, curvy surfaces and the OBJ exporter produces fantastically clean objects. Best of all, you can throw it on a thumb drive and create on just about any PC. MoI uses OpenGL, so you don’t need a beefy GPU to get good performance. I use it for about 50% of my modeling needs, everything else is done Cinema 4d.
MoI was developed by Michael Gibson, he’s the original developer of Rhino3D. He’s an independent developer and his standards are VERY high, so if you have questions about the software, he’s really good about providing helpful information. I highly recommend downloading and taking it for a spin. 🙂
Shawn
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Derek Andonian
April 24, 2013 at 1:29 am[Brett Sherman] So you’re saying you’re positive Adobe is addressing this and positive that Apple is not? Based on what exactly?
No, I’m not positive that Apple isn’t working on it. I’m just saying we don’t know what’s going on at apple right now. I’ve seen comments here about people having heard that Apple knows there are things that need to be fixed, but nothing specific about individual features.
As far as media management in Premiere, yes- I know they’re working on it. As I mentioned in another thread, at the last meeting of the Premiere Pro user group that I go to David McGavran, the senior engineering manager for Premiere Pro, came and did a demo of the next version. While he was there the issue of the media manager crashing came up and David explained that it was added back in the days of tape formats like DV- before file-based formats that are based on a folder structure became widespread. He then said that the issue is being worked on. When I hear the Senior Engineering Manager for Premiere Pro say that this is being worked on, I’m inclined to believe him- especially after seeing that demo. Not long after CS6 came out, I remember seeing comments from Adobe acknowledging the shortcomings of the track-based audio mixer for people who want to mix at the clip level, and saying that a solution is being worked on. Now the next version has a clip-based audio mixer added to it. And there are lots of other specific issues that have been brought up here that are now fixed in the new version. So with that in mind I believe I can confidently say that yes, the Media Manager issues are being worked on.
Even in the new release, Premiere Pro isn’t perfect. No NLE is. But it is nice knowing that if there’s something in Premiere that needs to be addressed, the criticism about it won’t fall on deaf ears- or at least appear to.
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“Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.” -
Derek Andonian
April 24, 2013 at 1:46 am[Steve Connor] How many AE artists don’t have any third party plugins?
Well, ok, but how many AE artists have ever had to go to a third party to access their old projects? That to me is just ludicrous. What if Apple releases a significant update for FCPX that breaks compatibility with 7 to X- or completely hoses the the functionality of it? Then you have to wait for a new release of 7 to X before you can upgrade, if you need to access FCP7 stuff…
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“Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.” -
Derek Andonian
April 24, 2013 at 2:01 am[Steve Connor] [Joseph W. Bourke] “AE is the engine – the third party plugins are the wheels..”
Perhaps that’s how we can describe FCPX then?
The problem is, going by this analogy, the engine only has half as many pistons as it’s capable of holding- unlike the model that came out the year before, which had all of them in there. And if you want your engine to be as powerful as it is really capable of being, you have to go to an after-market auto shop.
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“Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.”
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