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Why we will be choosing PremierePro over FCPX
Morten replied 13 years, 2 months ago 25 Members · 64 Replies
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Shawn Miller
April 24, 2013 at 6:00 amHey Walter,
I spoke to Michael Gibson earlier this evening. MoI v3 beta has Mac and PC versions. When it’s released, you will be able to buy a single license for both platforms at no extra cost.
Thanks,
Shawn
[Walter Soyka] “Totally OT post to follow. Please forgive me.
[Shawn Miller] “MoI3D”
You use MoI3D? I just ran across this a few weeks ago — looks really cool. I’d love to hear your thoughts.”
Hey Walter
MoI 3D is great; easy to use, streamlined UI, powerful functions and very stable. It’s the best NURBS modeler I’ve ever used. You can punch holes in meshes without mangling polygons, it’s great for creating very smooth, curvy surfaces and the OBJ exporter produces fantastically clean objects. Best of all, you can throw it on a thumb drive and create on just about any PC. MoI uses OpenGL, so you don’t need a beefy GPU to get good performance. I use it for about 50% of my modelling needs, everything else is done Cinema 4d.
MoI was developed by Michael Gibson, he’s the original developer of Rhino3D. He’s an independent developer and his standards are VERY high, so if you have questions about the software, he’s really good about providing helpful information. It really deserves
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Andrew Kimery
April 24, 2013 at 7:32 am[Bill Davis] “But it also indicates that the next smart bit of useful business intelligence for NLE manufacturers is to determine which classes of users are on the ascendence, and which classes of users are on the decline.”
You seem to see it as a migration from point A to point B where I think it’s more akin to an expansion from point A to point B. New territory is being exploded but the old territory remains populated and still thrives. I really haven’t noticed a drop off in desire for hollywood movies and TV shows over the last decade or so. Netflix stock just shot up in large part to the success of House of Cards and I’m sure Amazon, YouTube and Hulu are hoping their original content will give them a sizable boost as well. Some studies say that during primetime TV hours in the US 1/3 of *all* internet traffic is Netflix streaming. Holy smokes! If I was a traditional TV/movie distributor I’d be worried but as a content creator, dude, I’m lovin’ the fact that these streaming outlets are trying to produce their own premium content.
Large facilities are on the decline but they have been for over a decade so that’s nothing new. Going to a facility has gone from the only option to a option as gear has become more affordable. If I owned/managed a facility I’d be figuring out how to ride the changing tides but, again, as a content creator I just go where ever the next gig takes me. Big facility? Sure. Boutique offices in a converted house? Why not. Edit at home in my bathrobe? Done that too.
I’ve spent the majority of the last 7 years in the web space (or ‘digital’ as some label it) and while the will is there the revenue, by and large, certainly is not. Lots of growth potential because it’s still a nascent area but the jury is still out on how things will ultimately shake out. How many taking part in the current new wave of editing will be repeat customers and how many will be one and done? I dunno, maybe because I’ve been so close to it for so long the drastic changes don’t seem drastic too me since I’ve seen so many of the subtle changes that led the way.
*Analogy Alert* The Wii was a prime force in expanding the reach of video game consoles to casual gamers (or typically non-gamers) which led to gang buster sales out of the gate, calls that hardcore gaming was dead, and some ‘hey, we do casual gaming too!’ moves from Microsoft and Sony. Unfortunately casual gamers don’t buy very many games (as the term ‘casual’ might imply) which caused the Wii’s growth to screech to a halt and Nintendo went from 7th Heaven to all-hands-on-deck rather abruptly.
The fall of the Wii certainly wasn’t accompanied by the fall of casual gaming but it did signal some boundaries to casual gaming as well as show the value of a core audience of repeat customers. Nintendo’s new console, the WiiU, is aimed to regain the hardcore gaming audience that the Wii lost though it retains features to appeal to their ‘expanded market’ of casual gamers.
[Bill Davis] “If that assessment is correct, it’s smart to try to figure out what tools you can deploy personally, in a world where there might be fewer shops to around that can provide one with that career-long seat.”
What’s this career long seat you speak of? 😉 Staff gigs, especially career long staff gigs, seem rare as hen’s teeth in our industry.
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Walter Soyka
April 24, 2013 at 3:18 pmThank you, Shawn.
[Shawn Miller] “You can punch holes in meshes without mangling polygons, it’s great for creating very smooth, curvy surfaces and the OBJ exporter produces fantastically clean objects.”
This part in particular sounds really nice. I’ll give it a spin on my next project.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
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Morten
May 9, 2013 at 7:56 amAfter the introduction of Adobe CC, I am starting to regret this decision…
– No Parking Production –
2 x Finalcut Studio3, 2 x Prod. bundle CS6, 2 x MacPro, 2 x ioHD, Ethernet File Server w. X-Raid…. and FCPX on trial
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