Hey Steve, you did it! Huge thanks! And thank you for that some extra nuggets you packed with it as well.
I will definitely try to employ the Delay field to achieve some easing.
And that note about Boole… Really great, because I had no idea, this tool is better to avoid. Of course I experienced some evil happening around the edges, but I have no idea what’s wrong. So I put it into Connect object and submerged that whole thing into the Subdivision Surface, which only overcomplicated the render I think. I just thought, that the Boole is mathematically exact tool to chop thing off. I will try the cloth trick.
Thank you Steve and take care wherever you are…