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Polygon selection — Is possible to assign it to Object Buffer ?
Hi there,
I would like to know, whether is possible to get multipass output based on polygon selection out of C4D. The scene is intended to be composited in After Effects. To be able to tweak color of certain areas easily without re-rendering the whole thing would be awesome.
Is there some other way, than making black and white texture and render the “multipass” manually? (And if not, what material setup would be best for such workaround? White color in Luminance channel?)
Thank you in advance!