Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Delaying rotation of the clones

  • Delaying rotation of the clones

    Posted by Zdenek Dovole on November 1, 2021 at 12:58 pm

    Hi there,

    I would like to ask for a help with delaying clones.

    I have a Cloner with a few simple hemispheres cloned in the Blend mode. The hemispheres are sharing the same center and I rotate them by Step Effector. It works, but not exactly as I expected.

    In the Step Effector I set 1000 degree rotation. The Strength of this effector is what drives the animation. Sure, I can play with spline to interpolate rotation values between clones, but this is now what I am seeking. The problem is, that even first clone rotates faster and rotation of the last one is slow, they all begin to animate in the same time.

    I would like the first clone to start rotating, while everything else is waiting. And after specified time I want the second clone to start rotating and so on. The time delay beween rotation of each clone is what I am looking for.

    I found lot of tutorials about delaying keyframed animation, but I assume that this is another situation.

    Thank you in advance!

    Zdenek Dovole replied 4 years, 6 months ago 2 Members · 5 Replies
  • 5 Replies
  • Steve Bentley

    November 2, 2021 at 12:51 pm

    The easiest is going to be adding a plane effector and putting the rotation amount in that effector. This will affect all clones at the same time. But then put a linear field in the falloff tab of the Plain Effector. Now you can drag that linear field (and key frame it) to slowly “reveal” the rotation you asked for in the Plain effector.

    Align the Linear field so the arrows point in the direction you want to reveal.

  • Zdenek Dovole

    November 5, 2021 at 9:07 am

    Hey Steve,

    Thanks a lot!

  • Zdenek Dovole

    November 5, 2021 at 11:03 am

    One more quick question:

    The hemispheres are cloned in Radial mode. Aplying the Linear Fileld influences all of them as a whole. I assume, that this is because of position of each clone is the same.

    Is there some kind of workaround? (Except to model and animate each separately.)

    Thanks!

  • Steve Bentley

    November 5, 2021 at 11:36 am

    Did you put the plain effector them first and then apply the linear field to the plane effector’s fall off?

    You could also use a radial field and animate that around the “circle” of hemispheres instead of the change being a wipe across the “circle”.

  • Zdenek Dovole

    November 5, 2021 at 2:02 pm

    Thanks for reply!
    Well, I did try, but when I switch the Transform space of the effector to Effector, (putting all the object in the middle of the scene) the entire cloner behaves compactly as a single object.

    Here is the file:
    https://drive.google.com/file/d/11EwRRaP5FKRF3oiES4WCvMVnkDS1k8EH/view?usp=sharing

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy