Forum Replies Created

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  • So glad it’s helped. It’s nice to know when your suggestions pay off.

    wwaag

  • Just did a quick search and yes, you can process all files within a folder without having to load them one by one. Sounds like that would be your best bet. Do a batch render from Vegas and then a batch re-render in Virtualdub. Again, good luck,.

    wwaag

  • One other suggestion since using Virtualdub works that you might look into. Virtualdub does support batch renders. If you could load all of your 2 sec events onto the Vegas timeline, you could then create a region for each event. Then do a batch render so that a separate file is created for each region. And finally, import these files into Virtualdub for batch rendering to the new avi’s. I don’t know if you can simply import a folder or it has to be on a one-by-one file basis. In any case, it will be tedious. Have you exhausted all of the Vegas render options such as Sony YUV? Perhaps you’ll stumble upon something that works? Do you have audio? If not make sure to uncheck “include audio” on your audio tab. I would also uncheck the “Create an OpenDML…” box since your file should be under 2 GB.

    wwaag

  • Here’s a suggestion. In the description of the avi reader, it mentions that Virtualdub can be used to “uncompress” files. Try this. First render an uncompressed avi out of Vegas. Then open that file in Virtualdub and re-render to uncompressed again making sure that the full-processing mode is selected so it won’t simply copy the file. I have no idea if it will work but it may be worth a try. Good luck.

    wwaag

  • It sounds as if Vegas does not like the footage you are trying to import. Try this. Import a short clip onto the timeline. Then move your cursor to another position and watch the Frame: ### at the bottom of your preview window. It should move to the new frame number almost instantly. If you see a number with trailing “…..” and a delay before the frame number is displayed, then there is a good chance you Vegas is having a problem ingesting your footage because of a codec problem. Game footage seems especially problematic as evidenced by numerous threads reporting problems. At a minimum, you need to provide more information regarding your source footage (e.g. a screen shot from MediaInfo) and also your project settings just to make sure there is not a mis-match. You could also upload a short clip (a couple of minutes-not 30) for others to see if it chokes their system as well.

    wwaag

  • The videos have a duration of ~2 seconds (122 frames at 59.94 fps).

    With videos of such a short duration, why not just render uncompressed avi’s which are on the list of acceptable formats?

    wwaag

  • Wayne Waag

    March 19, 2016 at 5:45 pm in reply to: Error creatin bla bla.mp4

    For something that long, you may want to consider breaking your video down into a number of shorter productions, render each one, and then re-combine using software that will smart-render such as VideoRedo or TMPGEnc’s MPEG Smart Renderer. Or, if your program has some natural breaks such as fade to black, you could simply re-combine the individual videos using freeware such as FFMPEG.

    wwaag

  • Wayne Waag

    March 19, 2016 at 1:36 am in reply to: Conjoining to Images so they move together

    I guess I’m still not clear exactly what you are asking. If you want two images to have the same motion meaning that they move in the exact same way you can easily create the desired motion on one object using keyframes. Once happy, simply copy that event, and do a “paste event attributes” to the 2nd image. The movement of the two images will be the same.

    However, if you mean you want to join two images together and make them move as one image as if they are just a single image, it might be easier to simply do the combining in an image editor like Photoshop. But again, this may not be what you want.

    Perhaps someone familiar with Premier might be able to answer.

    wwaag

  • Wayne Waag

    March 19, 2016 at 12:32 am in reply to: Conjoining to Images so they move together

    Probably what you mean is “grouping”. To create a group, first select your events. Then enter “g”. Done. Now they will move as one. Conversely, to remove a group, first select the events and then enter “u”.

    wwaag

  • It works the same for most effects. Open the Video Event Fx window and if you see the little clock, that means you can animate that particular parameter. Things are usually easy only if you know how to do them. Glad your problem is solved.

    wwaag

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