[Nick West] “Is it preferable to have my AE as 32bit? I only ask this because the EXR’s are only 16bit and I noticed that some effects do not function in a 32bit comp.”
Ae means something different by 16-bit than EXR does.
Ae uses integers to represent pixel values at the 8- and 16-bpc settings. That means that black happens at 0, and white happens at 255 (8bpc) or 32,768 (16bpc), and nothing can ever be darker or brighter. When you use 32bpc in Ae, it uses floating point numbers to represent pixel values. Black is 0.0, and white is 1.0, and you can represent colors darker than black and brighter than white.
So switching from 8bpc to 16bpc to 32bpc in Ae always gives you more precision, but 8bpc and 16bpc work in the same fundamental way (clipping extreme color values), while 32bpc works in a different way (allowing extreme color values).
In more practical terms, in floating poing (Ae’s 32bpc), you can blow out the highlights with one effect, then restore them later with another effect. With the integer color depths (8 and 16), those blown highlights will not be recoverable.
The EXR format has the ability to use 16-bit “half float” floating point numbers. Black is 0.0, white is 1.0, and you can represent colors darker than black and brighter than white. It’s less precise than full 32-bit floating point, but still fundamentally different than an integer-based color depth.
As you point out, there are a number of effects in Ae that do not support 32-bit, floating point processing. These still work in 32bpc comps, with the caveat that the 32bpc image is stepped down to 8 or 16bpc (whatever the effect allows), and will be processed at that integer-based color depth, then stepped back up to 32bpc for compositing or the next effect.
Values below 0.0 and above 1.0 will be clipped, and precision will be reduced. Use these effects sparingly, and consider using the HDR Compander effect when you need to preserve highlight detail. You’d compress the range before an integer effect and expand it afterwards.
TL;DR. Not all 16-bit modes are created equal. You should stick with 32bpc in Ae for CG comp to correctly handle values outside the normal range, and you should be careful when you use an 8-bit or 16-bit effect.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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