[Craig Wall] “Another year of meager ‘updates’ and again Adobe’s once-promised fully mutli-threaded support still no closer to reality. I think it’s safe to say at this point that it won’t ever happen.”
Adobe promised better performance, and every release since 2015 has had some kind of performance improvement. After separating the renderer and the UI with CC 2015 for better interactive performance, Adobe is now working on better render performance with GPU acceleration. Each of the last 6 releases of Ae (every major release since CC 2015.3, v13.8) has put more effects and rendering work onto the GPU. (And the latest release has an all-new, faster expression engine, too, to speed up slow, expression-heavy projects.)
Ae actually is multithreaded (the renderer and the UI are now completely separated, a number of effects are heavily multithreaded, the CINEMA 4D renderer is multithreaded, etc.). They removed the “Render Multiple Frames Simultaneously” feature because it had some serious limitations. Because it was running multiple renderer instances, each needed their own memory pool, it was easy to run into GPU contention, etc. If you want “Render multiple frames simultaneously” back — and sometimes I absolutely do, too! — take a look at Mekajiki’s RenderGarden [link].
[Dave LaRonde] “Hey, that’s not something that’s new & sexy. Why on Earth would Adobe do something that’s actually practical & useful for every single user?”
More smaller releases (versus fewer, bigger releases) means that there’s no one version of Ae that will be earth-shattering for all of the many different ways people use Ae. But looking over the last few years of development, we’ve seen quite a lot of improvement.
I don’t know what you’re looking for, Dave, but we’re using practical and useful Ae features like Lumetri color, master properties, the keyboard shortcut editor, effect input layer options, compositing options, Refine Edge / Refine Soft Matte / Key Cleaner, and expression access to path properties — not to mention the “boring, little” things like layer snapping, spring-loaded folders, mask mode selection during drawing, render name tokens, property links, the command to move the anchor point to the center of a layer’s content, and automatically-trimmed precomp durations.
Of course, this is not an exhaustive list — just the features I can think of off the top of my head that have been especially beneficial to us in our work.
Do I want more? Of course I do. We’re working with real time engines that vastly exceed Ae on performance, but we keep coming back to Ae for its stability, its design tools, its enormous third-party ecosystem, and its Swiss-Army-knife flexibility.
I think that Adobe needs to hear criticism, so that they keep pushing and making their products better. I think Craig’s concern that Ae is still not fast enough is well-founded. I don’t understand sarcastically dismissing all the work that’s been done over the last few years. From the differences in our experiences with Ae, sometimes I wonder if we’re even using the same application! What exactly is it you’d like to see in Ae?
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn]