Forum Replies Created

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  • Victor Camacho guerrero

    September 7, 2010 at 8:42 am in reply to: export object in alpha in cinema 4d to AE

    wow! that was awesome and reallly easy.

    Thanks a lot !!!

  • Victor Camacho guerrero

    September 1, 2010 at 9:22 am in reply to: extending the size of an object from ONE end

    You should change the axis of object ( what we call in AE anchor point) and from there changing the scale to make it grow.

    regards,

  • Victor Camacho guerrero

    September 1, 2010 at 9:21 am in reply to: particular trapcode

    Thanks a lot walter. I really appreciate it. For now, I think i can finish it with this way. Thanks a lot!

  • Victor Camacho guerrero

    August 31, 2010 at 4:22 pm in reply to: particular trapcode

    Hi , thanks a lot walter. To be honest I did not understand really your answer. However I have been checking the parameters you said me, and now it works fine. I have animated the physics time factor from 1 to 0 to maintain the numbers of particles, and to make it along the path I have animated the Z offset along a light. I have a lot still to improve it, but for now this really makes a big difference.

    thanks a lot for your support.

    Regards,
    Victor

  • wow thanks a lot, this was really helpful…

    creative cow rules!

  • Victor Camacho guerrero

    August 4, 2010 at 11:24 am in reply to: export object in alpha in cinema 4d to AE

    I have done what you said, and you were totally right. Thanks a lot. I have used basically the precomp in RGB exported in png, this one makes the element without the BG, however I am not really sure what the other pass do, for example global ilumination. Every single pass I have created should improve or modify my comps?

    and one thing else using this topic…do you know any way to see every single keyframe I have done in the timeline? for now i can only see the camera, and the rest of the elements animated in order to see them I need to select them one by one to see them in the timeline.

    Many thanks!

  • Many thanks.

    however if you are exporting as well specular or global ilumination and stuff like that do not get messy?

    cheers

  • Victor Camacho guerrero

    February 16, 2010 at 3:01 pm in reply to: ram rendering

    really? what a dissapointment…

    thanks anyway

  • Victor Camacho guerrero

    December 2, 2009 at 8:33 pm in reply to: better way to work in AE

    Yeah , that was what i was doing, and I had the doubt if I were doing right…

    I should a phone like yours! jeje

    Thanks a lot for replying and resolve my doubt!!

  • Victor Camacho guerrero

    December 2, 2009 at 6:54 pm in reply to: better way to work in AE

    yeah , I know, it is quite a disaster… but anyway my laptop is not old…

    but the main question for me was in the beginning, how would you recommend to work?

    I mean..creating every effect in differents projects, and after that, import them in a main project and blend them??

    Or should i use proxies from the differents projects, and after that, blend them in the main project??

    Thanks¡!¡

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